/frameworks/native/include/input/ |
D | InputDevice.h | 67 float resolution; member 88 float min, float max, float flat, float fuzz, float resolution);
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/frameworks/native/services/sensorservice/ |
D | RotationVectorSensor.cpp | 71 hwSensor.resolution = 1.0f / (1<<24); in getSensor() 120 hwSensor.resolution = 1.0f / (1<<24); in getSensor()
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D | OrientationSensor.cpp | 84 hwSensor.resolution = 1.0f/256.0f; // FIXME: real value here in getSensor()
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D | LinearAccelerationSensor.cpp | 70 hwSensor.resolution = gsensor.getResolution(); in getSensor()
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D | CorrectedGyroSensor.cpp | 77 hwSensor.resolution = mGyro.getResolution(); in getSensor()
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D | GravitySensor.cpp | 85 hwSensor.resolution = mAccelerometer.getResolution(); in getSensor()
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/frameworks/base/core/java/android/view/ |
D | InputDevice.java | 653 float min, float max, float flat, float fuzz, float resolution) { in addMotionRange() argument 654 mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz, resolution)); in addMotionRange() 706 float resolution) { in MotionRange() argument 713 mResolution = resolution; in MotionRange()
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/frameworks/native/libs/input/ |
D | InputDevice.cpp | 176 float flat, float fuzz, float resolution) { in addMotionRange() argument 177 MotionRange range = { axis, source, min, max, flat, fuzz, resolution }; in addMotionRange()
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/frameworks/base/core/jni/ |
D | android_hardware_SensorManager.cpp | 47 jfieldID resolution; member 70 sensorOffsets.resolution = _env->GetFieldID(sensorClass, "mResolution","F"); in nativeClassInit() 98 env->SetFloatField(sensor, sensorOffsets.resolution, list->getResolution()); in nativeGetNextSensor()
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D | android_view_InputDevice.cpp | 70 range.source, range.min, range.max, range.flat, range.fuzz, range.resolution); in android_view_InputDevice_create()
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | load-bitmap.jd | 30 using your Android devices's camera which are typically much higher resolution than the screen 33 <p>Given that you are working with limited memory, ideally you only want to load a lower resolution 34 version in memory. The lower resolution version should match the size of the UI component that 35 displays it. An image with a higher resolution does not provide any visible benefit, but still takes 96 android.graphics.BitmapFactory.Options} object. For example, an image with resolution 2048x1536 that
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/frameworks/base/docs/html/training/cloudsave/ |
D | conflict-res.jd | 39 <p>This article describes how to design a robust conflict resolution strategy for 52 your conflict resolution can be, so you must design your data carefully in order 53 to allow your conflict resolution logic to handle each case correctly.</p> 79 up to you to implement this conflict resolution logic.</p> 88 <p>Therefore, design of your cloud save data and conflict resolution code must be 95 <p>Here are some simple cases of conflict resolution. For many apps, it is 138 resolution will be severely limited. The best you could do would be to pick the largest of 144 conflict is detected. The "store only the total" conflict resolution algorithm would resolve 206 cloud save is not enough to implement a robust conflict resolution algorithm.</p> 216 <p>With this structure, your conflict resolution algorithm has room to be more [all …]
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher.jd | 53 <p>A high-resolution version of your application launcher icon is also required by Google Play 114 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your 246 Google Play, you will also need to provide a 512 x 512 pixel, high-resolution application icon 250 <p>For tips and recommendations on creating high-resolution launcher icons that can easily be scaled 254 <p>For information and specifications about high-resolution application icons on Google Play, see
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/frameworks/base/packages/PrintSpooler/src/com/android/printspooler/ |
D | PrintSpoolerService.java | 886 Resolution resolution = attributes.getResolution(); in doWriteStateLocked() local 887 if (resolution != null) { in doWriteStateLocked() 889 serializer.attribute(null, ATTR_ID, resolution.getId()); in doWriteStateLocked() 891 resolution.getHorizontalDpi())); in doWriteStateLocked() 893 resolution.getVerticalDpi())); in doWriteStateLocked() 895 resolution.getLabel()); in doWriteStateLocked() 1129 Resolution resolution = new Resolution(id, label, horizontalDpi, verticalDpi); in parsePrintJob() local 1130 builder.setResolution(resolution); in parsePrintJob()
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/frameworks/base/services/input/ |
D | EventHub.h | 88 int32_t resolution; // resolution in units per mm or radians per mm member 96 resolution = 0; in clear()
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D | InputReader.cpp | 888 range.resolution); in dump() 1797 name, axis.minValue, axis.maxValue, axis.flat, axis.fuzz, axis.resolution); in dumpRawAbsoluteAxisInfo() 2627 x.fuzz, x.resolution); in populateDeviceInfo() 2629 y.fuzz, y.resolution); in populateDeviceInfo() 2631 x.fuzz, x.resolution); in populateDeviceInfo() 2633 y.fuzz, y.resolution); in populateDeviceInfo() 3084 mOrientedRanges.touchMajor.resolution = 0; in configureSurface() 3095 mOrientedRanges.toolMajor.resolution = 0; in configureSurface() 3106 mOrientedRanges.size.resolution = 0; in configureSurface() 3130 mOrientedRanges.pressure.resolution = 0; in configureSurface() [all …]
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/frameworks/base/core/java/android/print/ |
D | PrintAttributes.java | 101 public void setResolution(Resolution resolution) { in setResolution() argument 102 mResolution = resolution; in setResolution() 1206 public Builder setResolution(Resolution resolution) { in setResolution() argument 1207 mAttributes.setResolution(resolution); in setResolution()
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D | PrinterCapabilitiesInfo.java | 433 public Builder addResolution(Resolution resolution, boolean isDefault) { in addResolution() argument 438 mPrototype.mResolutions.add(resolution); in addResolution()
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/frameworks/base/docs/html/distribute/promote/ |
D | device-art.jd | 363 var resolution = this.actualResolution || this.portSize; 365 if (resolution[0] != this.portSize[0]) { 366 scaleFactorText = '<br>' + (100 * (this.portSize[0] / resolution[0])).toFixed(0) + 385 '<br>' + (resolution[0] + 'x' + resolution[1]) + scaleFactorText))
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/frameworks/base/docs/html/training/tv/ |
D | index.jd | 34 <li>high-resolution displays</li>
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D | optimizing-layouts-tv.jd | 42 <li>Providing high resolution bitmaps and icons for HD TV screens.</li> 74 dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragm… 174 The Android system has a limited amount of memory, so downloading and storing high-resolution image…
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/frameworks/av/libvideoeditor/lvpp/ |
D | VideoEditorTools.h | 139 android::status_t getVideoSizeByResolution(M4VIDEOEDITING_VideoFrameSize resolution,
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/frameworks/base/docs/html-intl/ko/training/multiscreen/ |
D | screendensities.jd | 42 <p>이 강의에서는 다양한 리소스를 제공하고 해상도 독립형(resolution-independent) 측정 단위를 사용함으로써 다양한 화면 밀도를 지원하는 방법을 설명합니다.</…
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/frameworks/native/libs/gui/ |
D | Sensor.cpp | 48 mResolution = hwSensor->resolution; in Sensor()
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/frameworks/base/docs/html/tools/devices/ |
D | managing-avds-cmdline.jd | 13 <li><a href="#CustomDensity">Customize the device resolution or density</a></li> 144 <h3 id="CustomDensity">Customize the device resolution or density</h3> 151 <p>To set up your AVDs for a specific resolution or density, follow these steps:</p> 156 skin name (such as "WVGA800") or a custom skin resolution (such as 240x432).
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