Searched refs:slotIndex (Results 1 – 8 of 8) sorted by relevance
92 void ConsumerBase::freeBufferLocked(int slotIndex) { in freeBufferLocked() argument93 CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); in freeBufferLocked()94 mSlots[slotIndex].mGraphicBuffer = 0; in freeBufferLocked()95 mSlots[slotIndex].mFence = Fence::NO_FENCE; in freeBufferLocked()96 mSlots[slotIndex].mFrameNumber = 0; in freeBufferLocked()
220 void CpuConsumer::freeBufferLocked(int slotIndex) { in freeBufferLocked() argument221 ConsumerBase::freeBufferLocked(slotIndex); in freeBufferLocked()
1028 void GLConsumer::freeBufferLocked(int slotIndex) { in freeBufferLocked() argument1029 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); in freeBufferLocked()1030 if (slotIndex == mCurrentTexture) { in freeBufferLocked()1033 EGLImageKHR img = mEglSlots[slotIndex].mEglImage; in freeBufferLocked()1038 mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; in freeBufferLocked()1039 ConsumerBase::freeBufferLocked(slotIndex); in freeBufferLocked()
140 void FramebufferSurface::freeBufferLocked(int slotIndex) { in freeBufferLocked() argument141 ConsumerBase::freeBufferLocked(slotIndex); in freeBufferLocked()142 if (slotIndex == mCurrentBufferSlot) { in freeBufferLocked()
56 virtual void freeBufferLocked(int slotIndex);
113 virtual void freeBufferLocked(int slotIndex);
119 virtual void freeBufferLocked(int slotIndex);
283 virtual void freeBufferLocked(int slotIndex);