Searched refs:smooth (Results 1 – 22 of 22) sorted by relevance
/frameworks/base/docs/html/training/improving-layouts/ |
D | index.jd | 34 lessons here, you will be able to implement smooth scrolling interfaces with a minimum memory 55 <dt><b><a href="smooth-scrolling.html">Making ListView Scrolling Smooth</a></b></dt> 58 lesson provides some tips about how you can make your scrolling performance more smooth.</dd>
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D | loading-ondemand.jd | 9 next.link=smooth-scrolling.html
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/frameworks/base/docs/html/training/ |
D | best-performance.jd | 7 <p>These classes and articles help you build an app that's smooth, responsive,
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/frameworks/base/docs/html/training/accessibility/ |
D | index.jd | 44 that can be interpreted by an accessibility service to facilitate a smooth
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/frameworks/native/opengl/libagl/ |
D | array.cpp | 1094 GLboolean smooth = GL_FALSE; in validate_arrays() local 1097 smooth = c->point.smooth; in validate_arrays() 1102 smooth = c->line.smooth; in validate_arrays() 1105 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays() 1106 c->rasterizer.procs.enableDisable(c, GGL_AA, smooth); in validate_arrays()
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D | state.cpp | 147 c->point.smooth = enabled; in enable_disable() 150 c->line.smooth = enabled; in enable_disable()
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D | context.h | 159 GLboolean smooth; member 164 GLboolean smooth; member
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/frameworks/base/docs/html/tools/debugging/ |
D | systrace.jd | 200 smooth on screen. If an application drops out of this rhythm, the display can become jerky or slow 225 <p>Regular, rhythmic execution of the <strong>SurfaceFlinger</strong> process is essential to smooth 230 can help you detect display problems and build a smooth-running, high-performance application.
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/frameworks/base/tools/orientationplot/ |
D | README.txt | 41 less than about 1Hz, then the filtered accelorometer data becomes too smooth
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 208 enough to make the scrolling animation look smooth. There are two ways to do this:</p> 262 Android 3.0, makes smooth transitions easy.</p>
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_blob_cache.txt | 41 performance tuning, often leading to occasional pauses in otherwise smooth
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_status_bar.jd | 106 backdrop</strong>, with alpha blending used for smooth edges and internal texture where 454 …td>Disabled detail:</td><td>grey gradient from palette<br>+ inner bevel: smooth | depth 1% | direc…
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/frameworks/base/docs/html/training/gestures/ |
D | scroll.jd | 81 scrolling animation look smooth.</p>
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | cache-bitmap.jd | 307 You want to avoid having to process all your images again so the user has a smooth and fast
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 189 <p>Pictographic, flat, not too detailed, with smooth curves or sharp shapes. If the graphic is thin,
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/frameworks/base/docs/html/distribute/googleplay/quality/ |
D | core.jd | 403 …Music and video playback is smooth, without crackle, stutter, or other artifacts, during normal ap…
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | hardware-accel.jd | 669 your application and do not obtain the smooth results you want, consider enabling hardware layers on
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/frameworks/base/docs/html/about/versions/ |
D | jelly-bean.jd | 1425 <p>Extending vsync across the Android framework leads to a more consistent framerate and a smooth, … 1523 <li>Better HTML5 video user experience, including touch-to-play/pause and smooth transition from in…
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D | android-3.0.jd | 764 to enable smooth transitions when panning and zooming. When enabled, WebView will choose a solution
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D | kitkat.jd | 107 smooth, and responsively on a much broader range of devices than ever before
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/frameworks/base/docs/html/guide/topics/resources/ |
D | drawable-resource.jd | 207 bitmap is shrunk or stretched to smooth its apperance.</dd>
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/frameworks/base/docs/html/ |
D | sitemap.txt | 482 http://developer.android.com/training/improving-layouts/smooth-scrolling.html
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