Searched refs:snapOut (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Rect.h | 182 void snapGeometryToPixelBoundaries(bool snapOut) { in snapGeometryToPixelBoundaries() argument 183 if (snapOut) { in snapGeometryToPixelBoundaries()
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D | OpenGLRenderer.h | 262 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false); 272 bool snapOut = false, bool* clipRequired = NULL);
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D | OpenGLRenderer.cpp | 1624 bool snapOut, bool* clipRequired) { in quickRejectNoScissor() argument 1631 r.snapGeometryToPixelBoundaries(snapOut); in quickRejectNoScissor() 1646 bool snapOut = paint->isAntiAlias(); in quickRejectPreStroke() local 1650 return quickReject(left - outset, top - outset, right + outset, bottom + outset, snapOut); in quickRejectPreStroke() 1652 return quickReject(left, top, right, bottom, snapOut); in quickRejectPreStroke() 1656 bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom, bool snapOut) { in quickReject() argument 1658 if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) { in quickReject()
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