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Searched refs:snapOut (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DRect.h182 void snapGeometryToPixelBoundaries(bool snapOut) { in snapGeometryToPixelBoundaries() argument
183 if (snapOut) { in snapGeometryToPixelBoundaries()
DOpenGLRenderer.h262 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
272 bool snapOut = false, bool* clipRequired = NULL);
DOpenGLRenderer.cpp1624 bool snapOut, bool* clipRequired) { in quickRejectNoScissor() argument
1631 r.snapGeometryToPixelBoundaries(snapOut); in quickRejectNoScissor()
1646 bool snapOut = paint->isAntiAlias(); in quickRejectPreStroke() local
1650 return quickReject(left - outset, top - outset, right + outset, bottom + outset, snapOut); in quickRejectPreStroke()
1652 return quickReject(left, top, right, bottom, snapOut); in quickRejectPreStroke()
1656 bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom, bool snapOut) { in quickReject() argument
1658 if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) { in quickReject()