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Searched refs:sslot (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp219 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted() local
220 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); in onFrameCommitted()
221 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); in onFrameCommitted()
222 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted()
227 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted() local
230 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); in onFrameCommitted()
231 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, in onFrameCommitted()
265 uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) { in dequeueBuffer() argument
269 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, in dequeueBuffer()
273 int pslot = mapSource2ProducerSlot(source, *sslot); in dequeueBuffer()
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DVirtualDisplaySurface.h114 int* sslot, sp<Fence>* fence);
125 static int mapSource2ProducerSlot(Source source, int sslot);