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/frameworks/base/docs/html/tools/projects/
Dprojects-eclipse.jd51 <li>Select <strong>File</strong> &gt; <strong>New</strong> &gt; <strong>Project</strong>.</li>
53 <li>Select <strong>Android</strong> &gt; <strong>Android Application Project</strong>, and click
54 <strong>Next</strong>.</li>
59 <li>Enter an <strong>Application Name</strong>. This name is used as the title of your
62 <li>Enter a <strong>Project Name</strong>. This text is used as the name of the folder where
65 <li>Enter a <strong>Package Name</strong>. This class package namespace creates the initial
74 <li>Select a <strong>Minimum Required SDK</strong>. This setting indicates the lowest
80 <li>Select a <strong>Target SDK</strong>. This setting indicates the highest version of
85 <p class="note"><strong>Note:</strong> You can change the target SDK for your
87 <strong>Properties</strong>, select <strong>Android</strong> and then check the desired
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Dtemplates.jd56 <li>In Eclipse, with the Android Development Tools (ADT) plugin installed, select <strong>File
57 &gt; New &gt; Android</strong>.</li>
58 <li>Select <strong>Android &gt; Android Application Project</strong>, and click
59 <strong>Next</strong>.</li>
60 <li>Enter the settings for your application, including <strong>Application Name</strong>,
61 <strong>Project Name</strong>, <strong>Package Name</strong>, API level settings and
62 presentation <strong>Theme</strong>, and click <strong>Next</strong>.</li>
63 <li>Enter the project configuration options, and click <strong>Next</strong>.</li>
64 <li>Optionally enter launcher icon settings, and click <strong>Next</strong>.</li>
65 <li>In the <strong>Create Activity</strong> page, select an application template to use.
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/frameworks/base/docs/html/tools/help/
Dgltracer.jd23 <p class="note"><strong>Note:</strong> The Tracer tool requires a device running Android 4.1 (API
36 <li>Activate the perspective for Tracer by choosing <strong>Window > Open Perspective >
37 Other...</strong></li>
38 <li>Select <strong>Tracer for OpenGL ES</strong> and click <strong>OK</strong>.</li>
45 <li>Activate the perspective for Tracer by choosing <strong>Window > Open
46 Perspective...</strong></li>
47 <li>Select <strong>Tracer for OpenGL ES</strong> and click <strong>OK</strong>.</li>
60 <p class="img-caption"><strong>Figure 1.</strong> Trace capture dialog box.</p>
67 <li>In Eclipse or Device Monitor, activate the <strong>Tracer for OpenGL ES</strong>
71 <li>In the dialog box, select the <strong>Device</strong> to use for the trace.</li>
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Ddraw9patch.jd23 (or <strong>File</strong> > <strong>Open 9-patch...</strong> to locate the file).
33 <li>When done, select <strong>File</strong> > <strong>Save 9-patch...</strong>
37 <p class="note"><strong>Note:</strong> A normal PNG file (<code>*.png</code>) will be
48 <li><strong>Zoom</strong>: Adjust the zoom level of the graphic in the drawing area.</li>
49 <li><strong>Patch scale</strong>: Adjust the scale of the images in the preview area.</li>
50 <li><strong>Show lock</strong>: Visualize the non-drawable area of the graphic on mouse-over.</li>
51 <li><strong>Show patches</strong>: Preview the stretchable patches in the drawing area (pink is a
53 <li><strong>Show content</strong>: Highlight the content area in the preview images
55 <li><strong>Show bad patches</strong>: Adds a red border around patch areas that may
Dsystrace.jd130 <p class="note"><strong>Note:</strong> When setting trace tags from the command line, you
152 interface, by navigating to <strong>Settings &gt; Developer options &gt; Monitoring &gt; Enable
153 traces</strong>.</p>
169 <td><strong>w</strong></td>
175 <td><strong>s</strong></td>
181 <td><strong>a</strong></td>
187 <td><strong>d</strong></td>
193 <td><strong>e</strong></td>
199 <td><strong>g</strong></td>
205 <td><strong>Shift+g</strong></td>
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Dadt.jd58 <dt><strong>Integrated Android project creation, building, packaging, installation, and
59 debugging</strong></dt>
64 <dt><strong>SDK Tools integration</strong></dt>
69 <dt><strong>Java programming language and XML editors</strong></dt>
77 <dt><strong>Integrated documentation for Android framework APIs</strong></dt>
104 (<strong>Window &gt; Open Perspective &gt; Traceview</strong>). </li>
112 (<strong>Window &gt; Open Perspective &gt; Hierarchy Viewer</strong>).</li>
116 (<strong>Window &gt; Open Perspective &gt; Pixel Perfect</strong>).</li>
120 (<strong>Window &gt; Open Perspective &gt; DDMS</strong>).</li>
149 <p class="note"><strong>Note:</strong> You can edit Android-specific XML files (such as a layout
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Dsdk-manager.jd11 select <strong>Window</strong> &gt; <strong>Android SDK Manager</strong>.</li>
19 click <strong>Install</strong> to install the selected packages.</p>
22 <p class="img-caption"><strong>Figure 1.</strong> The Android SDK Manager shows the
33 <dd><strong>Required.</strong> Your new SDK installation already has the latest version. Make sure
36 <dd><strong>Required.</strong> You must install this package when you install the SDK for
39 <dd><strong>Required.</strong>You must download <em>at least one platform</em> into your
67 <p class="note"><strong>Tip:</strong> For easy access to the SDK tools from a command line, add the
/frameworks/base/docs/html/tools/extras/
Doem-usb.jd36 <p class="note"><strong>Note:</strong> If your device is one of the Android Developer Phones
53 <p class="note"><strong>Tip:</strong> When you finish the USB driver installation,
66 <p class="caution"><strong>Caution:</strong>
81 and select <strong>Manage</strong>.</li>
82 <li>Select <strong>Devices</strong> in the left pane.</li>
84 <li>Right-click the device name (such as <em>Nexus S</em>) and select <strong>Update
85 Driver Software</strong>.
87 <li>Select <strong>Browse my computer for driver software</strong> and click
88 <strong>Next</strong>.</li>
89 <li>Click <strong>Browse</strong> and locate the USB driver folder. (The Google USB
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/frameworks/base/docs/html/sdk/installing/
Dinstalling-adt.jd22 <p class="note"><strong>Note:</strong> If you prefer to work in a different IDE, you do not need to
32 <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Install New
33 Software</strong>.</li>
34 <li>Click <strong>Add</strong>, in the top-right corner.</li>
39 <li>Click <strong>OK</strong>.
43 <strong>Next</strong>.</li>
45 <strong>Next</strong>. </li>
46 <li>Read and accept the license agreements, then click <strong>Finish</strong>.
48 the software can't be established, click <strong>OK</strong>.</p></li>
60 <li>In the "Welcome to Android Development" window that appears, select <strong>Use
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Dmigrate.jd26 <li>In Eclipse, select <strong>File > Export</strong>.</li>
27 <li>In the window that appears, open <strong>Android</strong> and select <strong>Generate Gradle
28 build files</strong>.</li>
30 <strong>Finish</strong>.</li>
40 <strong>Welcome to Android Studio</strong> window.</li>
41 <li>Click <strong>Import Project</strong>.</li>
43 <strong>build.gradle</strong> file and click <strong>OK</strong>.</li>
44 <li>In the following dialog, leave <strong>Use gradle wrapper</strong> selected and click
45 <strong>OK</strong>. (You do not need to specify the Gradle home.)</li>
54 <p class="note"><strong>Note:</strong>
Dstudio-tips.jd29 <p class="img-caption"><strong>Figure 1.</strong> Gradle project structure</p>
59 the Android Studio interface. Click the <strong>Android Virtual Device Manager</strong>
69 for your app. Click the <strong>SDK Manager</strong>
78 <strong>Project</strong> pane and pressing CTRL + N (CMD + N, on Mac). Based on the type of
82 <strong>Layout resource file</strong>, a dialog opens so you can name the file (you can exclude
92 <p>While editing in the <strong>Text</strong> view, you can preview the layout on devices by opening
93 the <strong>Preview</strong> pane available on the right side of the window. Within the
96 devices simultaneously, select <strong>Preview All Screen Sizes</strong> from the device drop-down.
99 <p>You can switch to the graphical editor by clicking <strong>Design</strong> at the
101 widgets available to drag-and-drop by clicking <strong>Palette</strong> on the
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/frameworks/base/docs/html/about/versions/
Djelly-bean.jd86 Bean &mdash; <strong>vsync timing</strong>, <strong>triple buffering</strong>,
87 <strong>reduced touch latency</strong>, <strong>CPU input boost</strong>, and
88 <strong>hardware-accelerated 2D rendering</strong> &mdash; and adds new
92 <strong>optimizes the stream of drawing commands</strong>, transforming it into
94 multithreaded processing, the renderer can also now use <strong>multithreading
95 across multiple CPU cores</strong> to perform certain tasks.</p>
97 <p>Android 4.3 also improves <strong>rendering for shapes and text</strong>.
103 <p><strong>Improved window buffer allocation</strong> results in a faster image
108 <strong>OpenGL ES 3.0</strong> and makes it accessible to apps through both
110 rendering engine takes advantage of OpenGL ES 3.0 to optimize <strong>texture
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Dandroid-4.0-highlights.jd74 <p style="margin-top:1em;margin-bottom:.75em;"><strong>Refined, evolved UI</strong></p>
77 <strong>common actions more visible</strong> and lets users navigate with
78 simple, intuitive gestures. Refined <strong>animations</strong> and feedback
80 <strong>new typeface</strong> optimized for high-resolution screens improves
84 and Recent Apps. The <strong>System Bar</strong> and virtual buttons are present
86 Users can access each application's contextual options in the <strong>Action
87 Bar</strong>, displayed at the top (and sometimes also at the bottom) of the
90 <p><strong>Multitasking</strong> is a key strength of Android and it's made even
119 <p>Rich and interactive <strong>notifications</strong> let users keep in
135 <div style="padding-bottom:1em;margin-top:0;padding-top:0;font-size:.9em"><!--<strong>Figure
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/frameworks/base/docs/html/training/basics/firstapp/
Dcreating-project.jd43 <p class="note"><strong>Note:</strong> You should already have the Android SDK installed, and if
53 <li>Click <strong>New</strong> <img src="{@docRoot}images/tools/eclipse-new.png"
55 <li>In the window that appears, open the <strong>Android</strong> folder,
56 select <strong>Android Application Project</strong>, and click <strong>Next</strong>.</li>
60 <p class="img-caption"><strong>Figure 1.</strong> The New Android App Project wizard in Eclipse.</p>
65 <li><strong>Application Name</strong> is the app name that appears to users.
67 …<li><strong>Project Name</strong> is the name of your project directory and the name visible in Ec…
68 <li><strong>Package Name</strong> is the package namespace for your app (following the same
74 … <li><strong>Minimum Required SDK</strong> is the lowest version of Android that your app supports,
85 <li><strong>Target SDK</strong> indicates the highest version of Android (also using the
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Drunning-app.jd111 <li>Enable <strong>USB debugging</strong> on your device.
114 <strong>Settings > Applications > Development</strong>.</li>
115 <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
116 <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
117 options</strong> is hidden by default. To make it available, go
118 to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
119 seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
128 <strong>Run</strong> <img
131 <li>In the <strong>Run as</strong> window that appears, select
132 <strong>Android Application</strong> and click <strong>OK</strong>.</li>
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/frameworks/base/docs/html/tools/debugging/
Dindex.jd28 <dt><a href="{@docRoot}tools/help/adb.html"><strong>adb</strong></a></dt>
35 <dt><a href="{@docRoot}tools/debugging/ddms.html"><strong>Dalvik Debug Monitor
36 Server</strong></a></dt>
42 <dt><strong><a href="{@docRoot}tools/device.html">Device</a> or
43 <a href="{@docRoot}tools/devices/index.html">Android Virtual Device</a></strong></dt>
49 <dt><strong>JDWP debugger</strong></dt>
67 <p class="img-caption><strong>Figure 1. </strong> Debugging Workflow</p>
94 <dt><strong><a href="{@docRoot}tools/debugging/debugging-ui.html">Heirarchy Viewer
95 and layoutopt</a></strong></dt>
99 <dt><strong><a href=
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/frameworks/base/docs/html/google/play/billing/
Dindex.jd11 <h2><strong>New in In-App Billing</strong></h2>
13 …<li><strong>Purchase Status API</strong>&mdash;The <a href="{@docRoot}google/play/billing/gp-purch…
14 …<li><strong>In-app Billing Version 3</strong>&mdash;The <a href="{@docRoot}google/play/billing/api…
15 …<li><strong>Subscriptions now supported in Version 3</strong>&mdash;You can query and launch purch…
16 …<li><strong>Free trials</strong>&mdash;You can now offer users a configurable <a href="/google/pla…
47 …<dt><strong><a href="{@docRoot}google/play/billing/billing_overview.html">Overview</a></strong></d…
49 <dt><strong><a href="{@docRoot}google/play/billing/api.html">Version 3 API</a></strong></dt>
51 <dt><strong><a href="{@docRoot}google/play/billing/billing_best_practices.html">Security
52 and Design</a></strong></dt>
55 <dt><strong><a href="{@docRoot}google/play/billing/billing_testing.html">Testing In-app
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Dbilling_admin.jd49 <p>You can access an application's product list by clicking the <strong>In-App Products</strong>
51 figure 1). The <strong>In-App Products</strong> link appears only if you have a Google Wallet
64 <strong>Figure 1.</strong> You can access an application's product list by clicking the
65 <strong>In-App Products</strong> link in the main Apps navigation.
92 <p class="note"><strong>Note:</strong> Batch upload of product lists containing subscriptions is no…
100 <li>In the <strong>All Google Play listings</strong> panel, under the application name, click
101 <strong>In-app Products</strong>.</li>
102 …<li>Click <strong>Add new product</strong> (see figure 2) and provide details about the item you a…
103 selling and then click <strong>Save</strong> or <strong>Publish</strong>.</li>
109 <strong>Figure 2.</strong> The Add New Product page lets you add items to an
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/frameworks/base/docs/html/tools/support-library/
Dsetup.jd60 <li>Select the <strong>Android Support Library</strong> item.
62 <strong>Note:</strong> If you're developing with Android Studio, select and install the
63 <strong>Android Support Repository</strong> item instead.
66 <li>Click the <strong>Install packages...</strong> button.</li>
70 <p class="img-caption"><strong>Figure 1.</strong> The Android SDK Manager with the
114 <li>Make sure you have downloaded the <strong>Android Support Library</strong>
120 <li>Right click the JAR file and select <strong>Build Path &gt; Add to Build Path</strong>.
133 <li>Make sure you have downloaded the <strong>Android Support Repository</strong>
166 <li>Make sure you have downloaded the <strong>Android Support Library</strong>
171 <li>Select <strong>File &gt; Import</strong>.</li>
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/frameworks/base/docs/html/tools/testing/
Dtesting_accessibility.jd70 <li><strong>Directional controls:</strong> Verify that the application can be operated
76 <p class="note"><strong>Note:</strong> Keyboards and D-pads provide different navigation paths
80 <li><strong>TalkBack audio prompts:</strong> Verify that user interface controls that provide
84 <li><strong>Explore by Touch prompts:</strong> Verify that user interface controls that
88 <li><strong>Touchable control sizes:</strong> All controls where a user can select or take an
91 <li><strong>Gestures work with TalkBack enabled:</strong> Verify that app-specific gestures,
95 <li><strong>No audio-only feedback:</strong> Audio feedback must always have a secondary
109 <li><strong>Repetitive audio prompting:</strong> Check that closely related controls (such as
113 <li><strong>Audio prompt overloading or underloading:</strong> Check that closely related
127 <li><strong>Review developer special cases and considerations:</strong> Review the list of
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/frameworks/base/docs/html/tools/building/
Dbuilding-eclipse.jd44 <p>To run (or debug) your application, select <strong>Run</strong> &gt; <strong>Run</strong> (or
45 <strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will
87 <li>Enable <strong>USB debugging</strong> on your device.
90 <strong>Settings > Applications > Development</strong>.</li>
91 <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
92 <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
93 options</strong> is hidden by default. To make it available, go
94 to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
95 seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
107 selecting <strong>Run</strong> &gt; <strong>Run</strong> (or <strong>Run</strong> &gt;
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/frameworks/base/docs/html/guide/topics/ui/accessibility/
Dchecklist.jd55 <li><strong>Describe user interface controls:</strong> Provide content
64 <li><strong>Enable focus-based navigation:</strong> Make sure
71 <li><strong>Custom view controls:</strong> If you build
78 <li><strong>No audio-only feedback:</strong> Audio feedback must always have a secondary
82 <li><strong>Test:</strong> Test accessibility by navigating your application
97 <li><strong>Android Design Accessibility Guidelines:</strong> Before building your layouts,
100 <li><strong>Framework-provided controls:</strong> Use Android's built-in user interface
102 <li><strong>Temporary or self-hiding controls and notifications:</strong> Avoid having user
115 <li><strong>Text field hints:</strong> For {@link android.widget.EditText} fields, provide an
120 <li><strong>Custom controls with high visual context:</strong> If your application contains a
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/frameworks/base/docs/html-intl/ja/guide/publishing/
Dapp-signing.jd126 …T で、[[]<strong>ウィンドウ(Windows)</strong>] &gt; [[]<strong>設定(Prefs)</strong>] &gt; [[]<strong>Androi…
128 <p class="note"><strong>注:</strong> デバッグ証明書で署名した場合は、アプリケーションを<em>公開できません</em>。</p>
177 <p class="warning"><strong>注:</strong> 署名されていないアプリケーション、またはデバッグ キーで署名されたアプリケーションはリリースできません。</p>
181strong>Android ツール(Android Tools)</strong>] &gt; [[]<strong>署名されていないアプリケーション パッケージのエクスポート(Export U…
211 <p class="warning"><strong>注:</strong> Keytool を実行する前に、<a href="#secure-key">秘密鍵のセキュリティ設定</a>を読んで、キ…
240 <td><code>-validity &lt;valdays&gt;</code></td><td><p>キーの有効期間(日数)。 </p><p><strong>注:</strong> 10000…
307 <p class="note"><strong>注:</strong> 「CN=Android Debug」と出力される場合、.apk が Android SDK によって生成されたデバッグ キーで…
316strong>[[]Android ツール(Android Tools)] &gt; [[]署名済みアプリケーション パッケージのエクスポート(Export Signed Application …
/frameworks/base/docs/html/training/implementing-navigation/
Dindex.jd44 <p>After reading the lessons in this class, you should have a strong understanding of how to
48 <p class="note"><strong>Note:</strong> Several elements of this class require the
58 <dt><strong><a href="lateral.html">Creating Swipe Views with Tabs</a></strong></dt>
62 <dt><strong><a href="nav-drawer.html">Creating a Navigation Drawer</a></strong></dt>
66 <dt><strong><a href="ancestral.html">Providing Up Navigation</a></strong></dt>
69 <dt><strong><a href="temporal.html">Providing Proper Back Navigation</a></strong></dt>
74 <dt><strong><a href="descendant.html">Implementing Descendant Navigation</a></strong></dt>
/frameworks/base/docs/html/tools/adk/
Dadk2.jd110 cable to the port marked <strong>Computer</strong> and a USB port on your computer.</li>
112 <p class="note"><strong>Note:</strong> You may need to hold your finger in place for 1-2
124 <p>To use the <strong>ADK 2012</strong> companion application for the alarm clock:</p>
133 <li>Start Google Play on your device, search for the <strong>ADK 2012</strong> application and
143 <li>On your Android device, turn Bluetooth On (<strong>Settings >
144 Bluetooth</strong>).</li>
145 <li>In the <strong>Settings</strong> page, press the <strong>Bluetooth</strong> option to
147 <li>Select <strong>Search for Devices</strong> to locate the ADK 2012 accessory and follow
149 <li>After pairing is complete, start the <strong>ADK 2012</strong> app on your Android
151 <li>On the start screen, select the <strong>Use Bluetooth</strong> button.</li>
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