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Searched refs:tempVertices (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp79 TextureVertex* tempVertices = new TextureVertex[maxVertices]; in createMesh() local
80 TextureVertex* vertex = tempVertices; in createMesh()
160 vertices = tempVertices; in createMesh()
163 memcpy(vertices, tempVertices, verticesCount * sizeof(TextureVertex)); in createMesh()
164 delete[] tempVertices; in createMesh()
DPathTessellator.cpp720 Vector<Vertex> tempVertices; in tessellatePath() local
736 threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices); in tessellatePath()
738 if (!tempVertices.size()) { in tessellatePath()
744 for (unsigned int i = 0; i < tempVertices.size(); i++) { in tessellatePath()
746 tempVertices[i].position[0], tempVertices[i].position[1]); in tessellatePath()
753 getStrokeVerticesFromPerimeter(paintInfo, tempVertices, vertexBuffer); in tessellatePath()
755 getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer); in tessellatePath()
760 getStrokeVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer); in tessellatePath()
762 getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer); in tessellatePath()
769 getFillVerticesFromPerimeter(tempVertices, vertexBuffer); in tessellatePath()
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