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/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp265 Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>()); in endGroup() local
270 texCoord[0] = vec2(0, 0); in endGroup()
271 texCoord[1] = vec2(1, 0); in endGroup()
272 texCoord[2] = vec2(1, 1); in endGroup()
273 texCoord[3] = vec2(0, 1); in endGroup()