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Searched refs:tname (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp155 GLuint tname, name; in bindImageAsFramebuffer() local
157 glGenTextures(1, &tname); in bindImageAsFramebuffer()
158 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer()
164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()
167 *texName = tname; in bindImageAsFramebuffer()
214 GLuint tname, name; in beginGroup() local
216 glGenTextures(1, &tname); in beginGroup()
217 glBindTexture(GL_TEXTURE_2D, tname); in beginGroup()
227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in beginGroup()
230 group.texture = tname; in beginGroup()
DGLES11RenderEngine.cpp189 GLuint tname, name; in bindImageAsFramebuffer() local
191 glGenTextures(1, &tname); in bindImageAsFramebuffer()
192 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer()
199 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()
202 *texName = tname; in bindImageAsFramebuffer()