Searched refs:tname (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 155 GLuint tname, name; in bindImageAsFramebuffer() local 157 glGenTextures(1, &tname); in bindImageAsFramebuffer() 158 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer() 164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer() 167 *texName = tname; in bindImageAsFramebuffer() 214 GLuint tname, name; in beginGroup() local 216 glGenTextures(1, &tname); in beginGroup() 217 glBindTexture(GL_TEXTURE_2D, tname); in beginGroup() 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in beginGroup() 230 group.texture = tname; in beginGroup()
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D | GLES11RenderEngine.cpp | 189 GLuint tname, name; in bindImageAsFramebuffer() local 191 glGenTextures(1, &tname); in bindImageAsFramebuffer() 192 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer() 199 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer() 202 *texName = tname; in bindImageAsFramebuffer()
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