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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
DClearActivity.java111 FloatBuffer vb = vbb.asFloatBuffer(); in onDrawFrame() local
138 vb.put(v).position(0); in onDrawFrame()
139 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb); in onDrawFrame()
147 vb.put(v).position(0); in onDrawFrame()
148 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb); in onDrawFrame()
/frameworks/rs/
DrsMesh.h67 void setVertexBuffer(Allocation *vb, uint32_t index) { in setVertexBuffer() argument
68 mVertexBuffers[index].set(vb); in setVertexBuffer()
69 mHal.state.vertexBuffers[index] = vb; in setVertexBuffer()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DFullscreenBlur.java175 VertexShader.Builder vb = new VertexShader.Builder(rs); in initShaders() local
176 vb.addInput(ScriptField_VertexShaderInputs.createElement(rs)); in initShaders()
177 vb.setShader(res, R.raw.blur_vertex); in initShaders()
178 mPV_Blur = vb.create(); in initShaders()
/frameworks/base/tests/LegacyRestoreTest/
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/frameworks/base/media/tests/contents/media_api/music/
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