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Searched refs:vectorSize (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp148 switch (f->mHal.state.vectorSize) { in getGLSLInputString()
173 switch (f->mHal.state.vectorSize) { in appendAttributes()
290 switch (f->mHal.state.vectorSize) { in appendUserConstants()
332 switch (field->mHal.state.vectorSize) { in logUniform()
365 switch (field->mHal.state.vectorSize) { in setUniform()
DrsdMeshObj.cpp110 mAttribs[userNum].size = f->mHal.state.vectorSize; in init()
/frameworks/rs/
DrsMesh.cpp217 uint32_t vectorSize = 0; in computeBBox() local
228 vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize(); in computeBBox()
254 for (uint32_t v = 0; v < vectorSize; v ++) { in computeBBox()
DrsElement.h45 uint32_t vectorSize; member
DrsElement.cpp168 mHal.state.vectorSize = mComponent.getVectorSize(); in compute()
/frameworks/rs/driver/runtime/
Drs_structs.h184 uint32_t vectorSize; member
Drs_element.c110 return element->mHal.state.vectorSize; in rsElementGetVectorSize()