Searched refs:winY (Results 1 – 2 of 2) sorted by relevance
213 public static int gluUnProject(float winX, float winY, float winZ, in gluUnProject() argument232 2.0f * (winY - view[viewOffset + 1]) / view[viewOffset + 3] in gluUnProject()
435 float winY = y - win.mFrame.top; in obtainDragEvent() local438 winY *= win.mGlobalScale; in obtainDragEvent()440 return DragEvent.obtain(action, winX, winY, localState, description, data, result); in obtainDragEvent()