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Searched refs:xm (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/runtime/
Dmatrix.ll28 %xm = load <4 x float>* %px2, align 4
37 %a1 = fmul <4 x float> %x, %xm
59 %xm = load <4 x float>* %px2, align 4
64 %a1 = fmul <4 x float> %x, %xm
88 %xm = load <4 x float>* %px2, align 4
99 %a1 = fmul <4 x float> %x, %xm
124 %xm = load <4 x float>* %px2, align 4
135 %a1 = fmul <4 x float> %x, %xm
157 %xm = load <4 x float>* %px2, align 4
165 %a1 = fmul <4 x float> %x, %xm
/frameworks/native/opengl/tests/angeles/
Ddemo.c383 const int xm = x + ((0x1c >> a) & 1); in createGroundPlane() local
385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane()
387 FIXED(xm * scale + m); in createGroundPlane()
/frameworks/rs/driver/runtime/arch/
Dneon.ll993 %xm = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %px2, i32 4) nounwind
1004 %a1 = fmul <4 x float> %x, %xm
1021 %xm = load <4 x float>* %px2, align 4
1026 %a1 = fmul <4 x float> %x, %xm
1045 %xm = load <4 x float>* %px2, align 4
1056 %a1 = fmul <4 x float> %x, %xm
1076 %xm = load <4 x float>* %px2, align 4
1087 %a1 = fmul <4 x float> %x, %xm
1104 %xm = load <4 x float>* %px2, align 4
1112 %a1 = fmul <4 x float> %x, %xm