Searched refs:xm (Results 1 – 3 of 3) sorted by relevance
/frameworks/rs/driver/runtime/ |
D | matrix.ll | 28 %xm = load <4 x float>* %px2, align 4 37 %a1 = fmul <4 x float> %x, %xm 59 %xm = load <4 x float>* %px2, align 4 64 %a1 = fmul <4 x float> %x, %xm 88 %xm = load <4 x float>* %px2, align 4 99 %a1 = fmul <4 x float> %x, %xm 124 %xm = load <4 x float>* %px2, align 4 135 %a1 = fmul <4 x float> %x, %xm 157 %xm = load <4 x float>* %px2, align 4 165 %a1 = fmul <4 x float> %x, %xm
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/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 383 const int xm = x + ((0x1c >> a) & 1); in createGroundPlane() local 385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane() 387 FIXED(xm * scale + m); in createGroundPlane()
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/frameworks/rs/driver/runtime/arch/ |
D | neon.ll | 993 %xm = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %px2, i32 4) nounwind 1004 %a1 = fmul <4 x float> %x, %xm 1021 %xm = load <4 x float>* %px2, align 4 1026 %a1 = fmul <4 x float> %x, %xm 1045 %xm = load <4 x float>* %px2, align 4 1056 %a1 = fmul <4 x float> %x, %xm 1076 %xm = load <4 x float>* %px2, align 4 1087 %a1 = fmul <4 x float> %x, %xm 1104 %xm = load <4 x float>* %px2, align 4 1112 %a1 = fmul <4 x float> %x, %xm
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