Searched refs:DECELERATION_RATE (Results 1 – 4 of 4) sorted by relevance
65 private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9)); field in Scroller396 mDuration = (int) (1000.0 * Math.exp(l / (DECELERATION_RATE - 1.0))); in fling()405 (int) (ALPHA * Math.exp(DECELERATION_RATE / (DECELERATION_RATE - 1.0) * l)); in fling()
591 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); field in OverScroller.SplineOverScroller793 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDistance()794 return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()800 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDuration()
66 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); field in LauncherScroller465 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDuration()471 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDistance()472 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()
593 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); field in OverScrollerSGV.SplineOverScroller792 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDistance()793 … return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()799 final double decelMinusOne = DECELERATION_RATE - 1.0; in getSplineFlingDuration()