Searched refs:START_TENSION (Results 1 – 4 of 4) sorted by relevance
67 private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance) field in Scroller68 private static float END_TENSION = 1.0f - START_TENSION;84 tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;395 final double l = Math.log(START_TENSION * velocity / ALPHA); in fling()
593 private static final float START_TENSION = 0.5f; field in OverScroller.SplineOverScroller595 private static final float P1 = START_TENSION * INFLEXION;622 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;629 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
68 private static final float START_TENSION = 0.5f; field in LauncherScroller70 private static final float P1 = START_TENSION * INFLEXION;99 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;106 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
595 private static final float START_TENSION = 0.5f; field in OverScrollerSGV.SplineOverScroller597 private static final float P1 = START_TENSION * INFLEXION;624 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;631 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;