Searched refs:shaderType (Results 1 – 7 of 7) sorted by relevance
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 39 GLuint shader = glCreateShader(shaderType); in loadShader() 53 shaderType, buf); in loadShader()
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D | Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 39 GLuint shader = glCreateShader(shaderType); in loadShader() 53 shaderType, buf); in loadShader()
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D | Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 39 GLuint shader = glCreateShader(shaderType); in loadShader() 53 shaderType, buf); in loadShader()
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D | Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
D | SurfaceTextureView.java | 34 public static int loadShader(int shaderType, String source) { in loadShader() argument 35 int shader = GLES20.glCreateShader(shaderType); in loadShader() 42 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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