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Searched refs:EGL_NO_CONTEXT (Results 1 – 10 of 10) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderContext.cpp36 EGLContext share = EGL_NO_CONTEXT; in create()
55 if (c->m_ctx == EGL_NO_CONTEXT) { in create()
65 m_ctx(EGL_NO_CONTEXT), in RenderContext()
73 if (m_ctx != EGL_NO_CONTEXT) { in ~RenderContext()
DFrameBuffer.cpp64 EGL_NO_CONTEXT, in getGLES2ExtensionString()
66 if (ctx == EGL_NO_CONTEXT) { in getGLES2ExtensionString()
200 EGL_NO_CONTEXT, in initialize()
202 if (fb->m_eglContext == EGL_NO_CONTEXT) { in initialize()
219 if (fb->m_pbufContext == EGL_NO_CONTEXT) { in initialize()
360 m_eglContext(EGL_NO_CONTEXT), in FrameBuffer()
361 m_pbufContext(EGL_NO_CONTEXT), in FrameBuffer()
362 m_prevContext(EGL_NO_CONTEXT), in FrameBuffer()
694 ctx ? ctx->getEGLContext() : EGL_NO_CONTEXT)) { in bindContext()
794 m_prevContext = EGL_NO_CONTEXT; in unbind_locked()
DWindowSurface.cpp194 EGL_NO_SURFACE, EGL_NO_CONTEXT); in resizePbuffer()
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglValidate.cpp67 return (ctx == EGL_NO_CONTEXT) && in releaseContext()
73 return ctx != EGL_NO_CONTEXT ? (s1 == EGL_NO_SURFACE || s2 == EGL_NO_SURFACE): in badContextMatch()
DEglImp.cpp608 VALIDATE_DISPLAY_RETURN(display,EGL_NO_CONTEXT); in eglCreateContext()
609 VALIDATE_CONFIG_RETURN(config,EGL_NO_CONTEXT); in eglCreateContext()
624 RETURN_ERROR(EGL_NO_CONTEXT,EGL_BAD_ATTRIBUTE); in eglCreateContext()
634 RETURN_ERROR(EGL_NO_CONTEXT,EGL_BAD_ATTRIBUTE); in eglCreateContext()
639 if(share_context != EGL_NO_CONTEXT) { in eglCreateContext()
642 RETURN_ERROR(EGL_NO_CONTEXT,EGL_BAD_CONTEXT); in eglCreateContext()
657 return EGL_NO_CONTEXT; in eglCreateContext()
824 return EGL_NO_CONTEXT; in eglGetCurrentContext()
930 return eglMakeCurrent(dpy,EGL_NO_SURFACE,EGL_NO_SURFACE,EGL_NO_CONTEXT); in eglReleaseThread()
/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.cpp23 EGLContext shared = shareCtx == NULL ? EGL_NO_CONTEXT : shareCtx->eglContext(); in create()
DRenderer.cpp156 eglContext = EGL_NO_CONTEXT; in makeCurrent()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h69 #define EGL_NO_CONTEXT ((EGLContext)0) macro
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
DtriangleCM.cpp198 ctx = eglCreateContext(d,configs[0],EGL_NO_CONTEXT,NULL); in WinMain()
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp418 ctx = eglCreateContext(d,configs[0],EGL_NO_CONTEXT,attrib_list); in WinMain()