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Searched refs:EGL_NO_DISPLAY (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DFBConfig.cpp73 if (dpy == EGL_NO_DISPLAY) { in initConfigList()
153 if (dpy == EGL_NO_DISPLAY) { in chooseConfig()
DFrameBuffer.cpp137 if (fb->m_eglDisplay == EGL_NO_DISPLAY) { in initialize()
358 m_eglDisplay(EGL_NO_DISPLAY), in FrameBuffer()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h70 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglImp.cpp170 return EGL_NO_DISPLAY; in eglGetDisplay()
855 return (thread->eglContext.Ptr()) ? thread->eglDisplay : EGL_NO_DISPLAY; in eglGetCurrentDisplay()