Searched refs:EGL_NO_DISPLAY (Results 1 – 4 of 4) sorted by relevance
73 if (dpy == EGL_NO_DISPLAY) { in initConfigList()153 if (dpy == EGL_NO_DISPLAY) { in chooseConfig()
137 if (fb->m_eglDisplay == EGL_NO_DISPLAY) { in initialize()358 m_eglDisplay(EGL_NO_DISPLAY), in FrameBuffer()
70 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
170 return EGL_NO_DISPLAY; in eglGetDisplay()855 return (thread->eglContext.Ptr()) ? thread->eglDisplay : EGL_NO_DISPLAY; in eglGetCurrentDisplay()