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Searched refs:EGL_NO_SURFACE (Results 1 – 6 of 6) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglValidate.cpp68 (s1 == EGL_NO_SURFACE) && in releaseContext()
69 (s2 == EGL_NO_SURFACE); in releaseContext()
73 return ctx != EGL_NO_CONTEXT ? (s1 == EGL_NO_SURFACE || s2 == EGL_NO_SURFACE): in badContextMatch()
74 (s1 != EGL_NO_SURFACE || s2 != EGL_NO_SURFACE); in badContextMatch()
DEglImp.cpp475 VALIDATE_DISPLAY_RETURN(display,EGL_NO_SURFACE); in eglCreateWindowSurface()
476 VALIDATE_CONFIG_RETURN(config,EGL_NO_SURFACE); in eglCreateWindowSurface()
479 RETURN_ERROR(EGL_NO_SURFACE,EGL_BAD_MATCH); in eglCreateWindowSurface()
482 RETURN_ERROR(EGL_NO_SURFACE,EGL_BAD_NATIVE_WINDOW); in eglCreateWindowSurface()
485 RETURN_ERROR(EGL_NO_SURFACE,EGL_BAD_ATTRIBUTE); in eglCreateWindowSurface()
488 RETURN_ERROR(EGL_NO_SURFACE,EGL_BAD_ALLOC); in eglCreateWindowSurface()
493 RETURN_ERROR(EGL_NO_SURFACE,EGL_BAD_ALLOC); in eglCreateWindowSurface()
497 RETURN_ERROR(EGL_NO_SURFACE,EGL_BAD_ALLOC); in eglCreateWindowSurface()
504 VALIDATE_DISPLAY_RETURN(display,EGL_NO_SURFACE); in eglCreatePbufferSurface()
505 VALIDATE_CONFIG_RETURN(config,EGL_NO_SURFACE); in eglCreatePbufferSurface()
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/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.cpp54 if (surface == EGL_NO_SURFACE) { in getGLES2ExtensionString()
239 if (fb->m_pbufSurface == EGL_NO_SURFACE) { in initialize()
359 m_eglSurface(EGL_NO_SURFACE), in FrameBuffer()
363 m_prevReadSurf(EGL_NO_SURFACE), in FrameBuffer()
364 m_prevDrawSurf(EGL_NO_SURFACE), in FrameBuffer()
427 if (fb->m_eglSurface == EGL_NO_SURFACE) { in setupSubWindow()
462 s_theFrameBuffer->m_eglSurface = EGL_NO_SURFACE; in removeSubWindow()
692 draw ? draw->getEGLSurface() : EGL_NO_SURFACE, in bindContext()
693 read ? read->getEGLSurface() : EGL_NO_SURFACE, in bindContext()
795 m_prevReadSurf = EGL_NO_SURFACE; in unbind_locked()
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DWindowSurface.cpp193 s_egl.eglMakeCurrent(fb->getDisplay(), EGL_NO_SURFACE, in resizePbuffer()
194 EGL_NO_SURFACE, EGL_NO_CONTEXT); in resizePbuffer()
220 if (m_eglSurface == EGL_NO_SURFACE) { in resizePbuffer()
/sdk/emulator/opengl/tests/ut_renderer/
DRenderer.cpp163 EGLSurface draw = EGL_NO_SURFACE; in makeCurrent()
164 EGLSurface read = EGL_NO_SURFACE; in makeCurrent()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h71 #define EGL_NO_SURFACE ((EGLSurface)0) macro