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Searched refs:EGL_READ (Results 1 – 5 of 5) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DWindowSurface.cpp157 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in blitToColorBuffer()
185 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in resizePbuffer()
DFrameBuffer.cpp746 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in bind_locked()
764 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in bindSubwin_locked()
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglValidate.cpp78 return target == EGL_READ || target == EGL_DRAW; in surfaceTarget()
DEglImp.cpp835 SurfacePtr surface = readdraw == EGL_READ ? ctx->read() : ctx->draw(); in eglGetCurrentSurface()
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h227 #define EGL_READ 0x305A macro