Searched refs:EGL_READ (Results 1 – 5 of 5) sorted by relevance
157 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in blitToColorBuffer()185 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in resizePbuffer()
746 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in bind_locked()764 EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ); in bindSubwin_locked()
78 return target == EGL_READ || target == EGL_DRAW; in surfaceTarget()
835 SurfacePtr surface = readdraw == EGL_READ ? ctx->read() : ctx->draw(); in eglGetCurrentSurface()
227 #define EGL_READ 0x305A macro