Searched refs:GL_KEEP (Results 1 – 5 of 5) sorted by relevance
180 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP); in createPixelOperationsState()182 GLEnum.GL_KEEP); in createPixelOperationsState()184 GLEnum.GL_KEEP); in createPixelOperationsState()191 GLEnum.GL_KEEP); in createPixelOperationsState()193 GLStateType.STENCIL_BACK_PASS_DEPTH_FAIL, GLEnum.GL_KEEP); in createPixelOperationsState()195 GLStateType.STENCIL_BACK_PASS_DEPTH_PASS, GLEnum.GL_KEEP); in createPixelOperationsState()
241 case GL_KEEP: in stencilOp()
202 GL_KEEP(0x1E00), enumConstant
292 #define GL_KEEP 0x1E00 macro
394 #define GL_KEEP 0x1E00 macro