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Searched refs:GL_KEEP (Results 1 – 5 of 5) sorted by relevance

/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
DGLState.java180 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP); in createPixelOperationsState()
182 GLEnum.GL_KEEP); in createPixelOperationsState()
184 GLEnum.GL_KEEP); in createPixelOperationsState()
191 GLEnum.GL_KEEP); in createPixelOperationsState()
193 GLStateType.STENCIL_BACK_PASS_DEPTH_FAIL, GLEnum.GL_KEEP); in createPixelOperationsState()
195 GLStateType.STENCIL_BACK_PASS_DEPTH_PASS, GLEnum.GL_KEEP); in createPixelOperationsState()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmValidate.cpp241 case GL_KEEP: in stencilOp()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DGLEnum.java202 GL_KEEP(0x1E00), enumConstant
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h292 #define GL_KEEP 0x1E00 macro
/sdk/emulator/opengl/host/libs/Translator/include/GLES/
Dgl.h394 #define GL_KEEP 0x1E00 macro