Searched refs:GL_TEXTURE_CUBE_MAP (Results 1 – 7 of 7) sorted by relevance
106 return target==GL_TEXTURE_2D || target==GL_TEXTURE_CUBE_MAP; in textureTarget()
692 case GL_TEXTURE_CUBE_MAP: in GLTextureTargetToLocal()
391 GL_TEXTURE_CUBE_MAP(0x8513), enumConstant
328 #define GL_TEXTURE_CUBE_MAP 0x8513 macro
73 glBindTexture(GL_TEXTURE_CUBE_MAP,0); in initContext()484 if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i]) in glDeleteTextures()485 ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0); in glDeleteTextures()
505 if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i]) in glDeleteTextures()506 ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0); in glDeleteTextures()
952 if (target == GLEnum.GL_TEXTURE_CUBE_MAP) { in getTextureUnitTargetName()