Home
last modified time | relevance | path

Searched refs:TextureRec (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp297 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()
305 TextureRec* texrec = NULL; in bindTexture()
308 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, in bindTexture()
309 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()
338 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec()
354 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, in addTextureRec()
355 newAlloc * sizeof(TextureRec)); in addTextureRec()
364 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()
365 TextureRec* prev = tex - 1; in addTextureRec()
395 TextureRec* texrec; in deleteTextures()
[all …]
DGLClientState.h198 struct TextureRec { struct
205 TextureRec* textures; argument
212 TextureRec* addTextureRec(GLuint id, GLenum target);