Searched refs:TextureRec (Results 1 – 2 of 2) sorted by relevance
297 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()305 TextureRec* texrec = NULL; in bindTexture()308 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, in bindTexture()309 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()338 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec()354 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, in addTextureRec()355 newAlloc * sizeof(TextureRec)); in addTextureRec()364 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()365 TextureRec* prev = tex - 1; in addTextureRec()395 TextureRec* texrec; in deleteTextures()[all …]
198 struct TextureRec { struct205 TextureRec* textures; argument212 TextureRec* addTextureRec(GLuint id, GLenum target);