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Searched refs:bindRead (Results 1 – 1 of 1) sorted by relevance

/sdk/emulator/opengl/host/libs/libOpenglRender/
DFrameBuffer.cpp703 WindowSurfacePtr bindDraw, bindRead; in bindContext() local
707 bindRead = tinfo->currReadSurf; in bindContext()
710 bindRead = read; in bindContext()
713 if (bindDraw.Ptr() != NULL && bindRead.Ptr() != NULL) { in bindContext()
714 if (bindDraw.Ptr() != bindRead.Ptr()) { in bindContext()
716 bindRead->bind(ctx, SURFACE_BIND_READ); in bindContext()