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Searched refs:m_activeTexture (Results 1 – 8 of 8) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.cpp46 m_activeTexture = texture - GL_TEXTURE0; in setActiveTexture()
51 m_tex2DBind[m_activeTexture] = texture; in setTex2DBind()
56 return m_tex2DBind[m_activeTexture]; in getTex2DBind()
62 r->texture = m_tex2DBind[m_activeTexture]; in addPendingCropRect()
DRendererContext.h47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; } in getActiveTexture()
50 m_tex2DEnable[m_activeTexture] = enable; in setTex2DEnable()
110 m_activeTexture = 0; in RendererContext()
121 int m_activeTexture; variable
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp157 m_activeTexture(0) , in GLEScontext()
177 m_activeTexture = tex - GL_TEXTURE0; in setActiveTexture()
664 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture; in glGetIntegerv()
668 *params = m_texState[m_activeTexture][TEXTURE_2D].texture; in glGetIntegerv()
672 *params = m_activeTexture+GL_TEXTURE0; in glGetIntegerv()
710 return m_texState[m_activeTexture][pos].texture; in getBindedTexture()
720 m_texState[m_activeTexture][pos].texture = tex; in setBindedTexture()
725 m_texState[m_activeTexture][pos].enabled = enable; in setTextureEnabled()
/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.h91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture()
92 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture()
184 int m_activeTexture; variable
DGLClientState.cpp56 m_activeTexture = 0; in GLClientState()
147 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.h39 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;}; in getActiveTexture()
DGLEScmContext.cpp52 m_activeTexture = tex - GL_TEXTURE0; in setActiveTexture()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h193 unsigned int m_activeTexture; variable