Searched refs:m_activeTexture (Results 1 – 8 of 8) sorted by relevance
46 m_activeTexture = texture - GL_TEXTURE0; in setActiveTexture()51 m_tex2DBind[m_activeTexture] = texture; in setTex2DBind()56 return m_tex2DBind[m_activeTexture]; in getTex2DBind()62 r->texture = m_tex2DBind[m_activeTexture]; in addPendingCropRect()
47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; } in getActiveTexture()50 m_tex2DEnable[m_activeTexture] = enable; in setTex2DEnable()110 m_activeTexture = 0; in RendererContext()121 int m_activeTexture; variable
157 m_activeTexture(0) , in GLEScontext()177 m_activeTexture = tex - GL_TEXTURE0; in setActiveTexture()664 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture; in glGetIntegerv()668 *params = m_texState[m_activeTexture][TEXTURE_2D].texture; in glGetIntegerv()672 *params = m_activeTexture+GL_TEXTURE0; in glGetIntegerv()710 return m_texState[m_activeTexture][pos].texture; in getBindedTexture()720 m_texState[m_activeTexture][pos].texture = tex; in setBindedTexture()725 m_texState[m_activeTexture][pos].enabled = enable; in setTextureEnabled()
91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture()92 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture()184 int m_activeTexture; variable
56 m_activeTexture = 0; in GLClientState()147 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()
39 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;}; in getActiveTexture()
52 m_activeTexture = tex - GL_TEXTURE0; in setActiveTexture()
193 unsigned int m_activeTexture; variable