Home
last modified time | relevance | path

Searched refs:m_tex (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp62 memset(m_tex.unit, 0, sizeof(m_tex.unit)); in GLClientState()
63 m_tex.activeUnit = &m_tex.unit[0]; in GLClientState()
64 m_tex.textures = NULL; in GLClientState()
65 m_tex.numTextures = 0; in GLClientState()
66 m_tex.allocTextures = 0; in GLClientState()
249 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit()
255 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
262 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget()
265 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget()
274 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget()
[all …]
DGLClientState.h209 TextureState m_tex; variable
/sdk/emulator/opengl/host/libs/libOpenglRender/
DColorBuffer.cpp57 s_gl.glGenTextures(1, &cb->m_tex); in create()
58 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); in create()
98 (EGLClientBuffer)cb->m_tex, in create()
113 m_tex(0), in ColorBuffer()
154 GLuint tex[2] = {m_tex, m_blitTex}; in ~ColorBuffer()
164 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); in subUpdate()
311 GL_TEXTURE_2D, m_tex, 0); in bind_fbo()
325 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); in post()
DColorBuffer.h31 GLuint getGLTextureName() const { return m_tex; } in getGLTextureName()
48 GLuint m_tex;