Searched refs:m_tex (Results 1 – 4 of 4) sorted by relevance
/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 62 memset(m_tex.unit, 0, sizeof(m_tex.unit)); in GLClientState() 63 m_tex.activeUnit = &m_tex.unit[0]; in GLClientState() 64 m_tex.textures = NULL; in GLClientState() 65 m_tex.numTextures = 0; in GLClientState() 66 m_tex.allocTextures = 0; in GLClientState() 249 m_tex.activeUnit = &m_tex.unit[unit]; in setActiveTextureUnit() 255 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit() 262 m_tex.activeUnit->enables |= (1u << TEXTURE_2D); in enableTextureTarget() 265 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); in enableTextureTarget() 274 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); in disableTextureTarget() [all …]
|
D | GLClientState.h | 209 TextureState m_tex; variable
|
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
D | ColorBuffer.cpp | 57 s_gl.glGenTextures(1, &cb->m_tex); in create() 58 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); in create() 98 (EGLClientBuffer)cb->m_tex, in create() 113 m_tex(0), in ColorBuffer() 154 GLuint tex[2] = {m_tex, m_blitTex}; in ~ColorBuffer() 164 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); in subUpdate() 311 GL_TEXTURE_2D, m_tex, 0); in bind_fbo() 325 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); in post()
|
D | ColorBuffer.h | 31 GLuint getGLTextureName() const { return m_tex; } in getGLTextureName() 48 GLuint m_tex;
|