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Searched refs:rcBindTexture (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/host/libs/renderControl_dec/
DrenderControl.in21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
/sdk/emulator/opengl/host/libs/libOpenglRender/
DRenderControl.cpp284 static void rcBindTexture(uint32_t colorBuffer) in rcBindTexture() function
355 dec->set_rcBindTexture(rcBindTexture); in initRenderControlContext()