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Searched refs:texUnit (Results 1 – 2 of 2) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
DRendererContext.h79 bool getClientState(GLenum cap, int texUnit) { in getClientState() argument
91 return m_clientStateEnable[4 + texUnit]; in getClientState()
/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.h91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument