Searched refs:texUnit (Results 1 – 2 of 2) sorted by relevance
79 bool getClientState(GLenum cap, int texUnit) { in getClientState() argument91 return m_clientStateEnable[4 + texUnit]; in getClientState()
91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument