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Searched refs:CONTEXT_STORE (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp111 CONTEXT_STORE(c, generated_vars.argb[i].c); in init_iterated_color()
207 CONTEXT_STORE(dx, generated_vars.argb[component].c); in build_iterated_color()
387 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); in init_textures()
388 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); in init_textures()
567 CONTEXT_STORE(width, generated_vars.rt); in build_textures()
595 CONTEXT_STORE(height, generated_vars.lb); in build_textures()
614 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]); in build_textures()
615 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]); in build_textures()
689 CONTEXT_STORE(s, generated_vars.texture[i].spill[0]); in build_iterate_texture_coordinates()
690 CONTEXT_STORE(t, generated_vars.texture[i].spill[1]); in build_iterate_texture_coordinates()
DGGLAssembler.cpp412 CONTEXT_STORE(f, generated_vars.f); in build_scanline_prolog()
435 CONTEXT_STORE(zbase, generated_vars.zbase); in build_scanline_prolog()
658 CONTEXT_STORE(c, generated_vars.argb[i].c); in build_smooth_shade()
809 CONTEXT_STORE(f, generated_vars.f); in build_iterate_f()
DGGLAssembler.h37 #define CONTEXT_STORE(REG, FIELD) \ macro