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Searched refs:ydzdy (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp421 int ydzdy = parts.z.reg; in build_scanline_prolog() local
423 CONTEXT_LOAD(ydzdy, iterators.ydzdy); // 1.31 fixed-point in build_scanline_prolog()
424 MLA(AL, 0, parts.z.reg, Rx, dzdx, ydzdy); in build_scanline_prolog()
/system/core/libpixelflinger/
Dscanline.cpp656 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy; in scanline()
1630 ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy); in init_y()
1813 ci.ydzdy += c->shade.dzdy; in step_y__generic()
1832 c->iterators.ydzdy += c->shade.dzdy; in step_y__nop()
1843 ci.ydzdy += c->shade.dzdy; in step_y__smooth()
1850 ci.ydzdy += c->shade.dzdy; in step_y__w()
1858 ci.ydzdy += c->shade.dzdy; in step_y__tmu()
/system/core/include/private/pixelflinger/
Dggl_context.h447 GGLfixed ydzdy;