Searched refs:RenderState (Results 1 – 25 of 36) sorted by relevance
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35 import com.jme3.material.RenderState;51 public RenderState.FaceCullMode cullMode = RenderState.FaceCullMode.Off;121 public RenderState.BlendMode blendMode = RenderState.BlendMode.Off;218 …public RenderState.StencilOperation frontStencilStencilFailOperation = RenderState.StencilOperatio…219 …public RenderState.StencilOperation frontStencilDepthFailOperation = RenderState.StencilOperation.…220 …public RenderState.StencilOperation frontStencilDepthPassOperation = RenderState.StencilOperation.…221 …public RenderState.StencilOperation backStencilStencilFailOperation = RenderState.StencilOperation…222 …public RenderState.StencilOperation backStencilDepthFailOperation = RenderState.StencilOperation.K…223 …public RenderState.StencilOperation backStencilDepthPassOperation = RenderState.StencilOperation.K…224 public RenderState.TestFunction frontStencilFunction = RenderState.TestFunction.Always;[all …]
35 import com.jme3.material.RenderState;98 public void applyRenderState(RenderState state); in applyRenderState()
36 import com.jme3.material.RenderState;79 private RenderState forcedRenderState = null;488 public RenderState getForcedRenderState() { in getForcedRenderState()501 public void setForcedRenderState(RenderState forcedRenderState) { in setForcedRenderState()
30 RenderState {55 RenderState {77 RenderState {88 RenderState {109 RenderState {
13 RenderState {30 RenderState {
11 RenderState {
44 RenderState {
47 public class RenderState implements Cloneable, Savable { class61 public static final RenderState DEFAULT = new RenderState();67 public static final RenderState NULL = new RenderState();76 public static final RenderState ADDITIONAL = new RenderState();404 public RenderState clone() { in clone()406 return (RenderState) super.clone(); in clone()975 public RenderState copyMergedTo(RenderState additionalState, RenderState state) { in copyMergedTo()
37 import com.jme3.material.RenderState.BlendMode;38 import com.jme3.material.RenderState.FaceCullMode;74 private static final RenderState additiveLight = new RenderState();75 private static final RenderState depthOnly = new RenderState();81 depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);84 additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive);94 private RenderState additionalState = null;95 private RenderState mergedRenderState = new RenderState();316 public RenderState getAdditionalRenderState() { in getAdditionalRenderState()318 additionalState = RenderState.ADDITIONAL.clone(); in getAdditionalRenderState()[all …]
108 private RenderState renderState;187 public RenderState getRenderState() { in getRenderState()198 public void setRenderState(RenderState renderState) { in setRenderState()392 renderState = (RenderState) ic.readSavable("renderState", null); in read()
37 import com.jme3.material.RenderState;38 import com.jme3.material.RenderState.FaceCullMode;54 private RenderState forcedRS;62 forcedRS = new RenderState(); in PreDepthProcessor()
38 RenderState {58 RenderState {
21 RenderState {
36 import com.jme3.material.RenderState;165 private RenderState.BlendMode convertBlend() { in convertBlend()167 return RenderState.BlendMode.Off; in convertBlend()169 return RenderState.BlendMode.Alpha; in convertBlend()171 return RenderState.BlendMode.Modulate; in convertBlend()241 niftyMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); in renderFont()
38 import com.jme3.material.RenderState;328 RenderState rs = mat.getAdditionalRenderState(); in compileMaterial()331 rs.setBlendMode(RenderState.BlendMode.Alpha); in compileMaterial()334 rs.setFaceCullMode(RenderState.FaceCullMode.Off); in compileMaterial()344 RenderState rs = mat.getAdditionalRenderState(); in compileMaterial()345 rs.setFaceCullMode(RenderState.FaceCullMode.Off); in compileMaterial()
36 import com.jme3.material.RenderState;74 public void applyRenderState(RenderState state) { in applyRenderState()
35 import com.jme3.material.RenderState;
36 import com.jme3.material.RenderState.BlendMode;37 import com.jme3.material.RenderState.FaceCullMode;67 private RenderState renderState;344 renderState = new RenderState(); in readRenderState()
180 RenderState {205 RenderState {
162 RenderState {187 RenderState {
38 import com.jme3.material.RenderState.BlendMode;
5 import com.jme3.material.RenderState;246 public void applyRenderState(RenderState state) { in applyRenderState()319 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { in applyRenderState()346 if (state.getBlendMode() == RenderState.BlendMode.Off) { in applyRenderState()