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Searched refs:RenderState (Results 1 – 25 of 36) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderContext.java35 import com.jme3.material.RenderState;
51 public RenderState.FaceCullMode cullMode = RenderState.FaceCullMode.Off;
121 public RenderState.BlendMode blendMode = RenderState.BlendMode.Off;
218 …public RenderState.StencilOperation frontStencilStencilFailOperation = RenderState.StencilOperatio…
219 …public RenderState.StencilOperation frontStencilDepthFailOperation = RenderState.StencilOperation.…
220 …public RenderState.StencilOperation frontStencilDepthPassOperation = RenderState.StencilOperation.…
221 …public RenderState.StencilOperation backStencilStencilFailOperation = RenderState.StencilOperation…
222 …public RenderState.StencilOperation backStencilDepthFailOperation = RenderState.StencilOperation.K…
223 …public RenderState.StencilOperation backStencilDepthPassOperation = RenderState.StencilOperation.K…
224 public RenderState.TestFunction frontStencilFunction = RenderState.TestFunction.Always;
[all …]
DRenderer.java35 import com.jme3.material.RenderState;
98 public void applyRenderState(RenderState state); in applyRenderState()
DRenderManager.java36 import com.jme3.material.RenderState;
79 private RenderState forcedRenderState = null;
488 public RenderState getForcedRenderState() { in getForcedRenderState()
501 public void setForcedRenderState(RenderState forcedRenderState) { in setForcedRenderState()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DParticle.j3md30 RenderState {
55 RenderState {
77 RenderState {
88 RenderState {
109 RenderState {
DWireColor.j3md13 RenderState {
30 RenderState {
DSky.j3md11 RenderState {
DUnshaded.j3md44 RenderState {
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DRenderState.java47 public class RenderState implements Cloneable, Savable { class
61 public static final RenderState DEFAULT = new RenderState();
67 public static final RenderState NULL = new RenderState();
76 public static final RenderState ADDITIONAL = new RenderState();
404 public RenderState clone() { in clone()
406 return (RenderState) super.clone(); in clone()
975 public RenderState copyMergedTo(RenderState additionalState, RenderState state) { in copyMergedTo()
DMaterial.java37 import com.jme3.material.RenderState.BlendMode;
38 import com.jme3.material.RenderState.FaceCullMode;
74 private static final RenderState additiveLight = new RenderState();
75 private static final RenderState depthOnly = new RenderState();
81 depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);
84 additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive);
94 private RenderState additionalState = null;
95 private RenderState mergedRenderState = new RenderState();
316 public RenderState getAdditionalRenderState() { in getAdditionalRenderState()
318 additionalState = RenderState.ADDITIONAL.clone(); in getAdditionalRenderState()
[all …]
DTechniqueDef.java108 private RenderState renderState;
187 public RenderState getRenderState() { in getRenderState()
198 public void setRenderState(RenderState renderState) { in setRenderState()
392 renderState = (RenderState) ic.readSavable("renderState", null); in read()
/external/jmonkeyengine/engine/src/core/com/jme3/post/
DPreDepthProcessor.java37 import com.jme3.material.RenderState;
38 import com.jme3.material.RenderState.FaceCullMode;
54 private RenderState forcedRS;
62 forcedRS = new RenderState(); in PreDepthProcessor()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
DPostShadowPSSM.j3md38 RenderState {
58 RenderState {
DPreShadow.j3md11 RenderState {
DPostShadow.j3md21 RenderState {
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
DRenderDeviceJme.java36 import com.jme3.material.RenderState;
165 private RenderState.BlendMode convertBlend() { in convertBlend()
167 return RenderState.BlendMode.Off; in convertBlend()
169 return RenderState.BlendMode.Alpha; in convertBlend()
171 return RenderState.BlendMode.Modulate; in convertBlend()
241 niftyMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); in renderFont()
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
DMaterialLoader.java38 import com.jme3.material.RenderState;
328 RenderState rs = mat.getAdditionalRenderState(); in compileMaterial()
331 rs.setBlendMode(RenderState.BlendMode.Alpha); in compileMaterial()
334 rs.setFaceCullMode(RenderState.FaceCullMode.Off); in compileMaterial()
344 RenderState rs = mat.getAdditionalRenderState(); in compileMaterial()
345 rs.setFaceCullMode(RenderState.FaceCullMode.Off); in compileMaterial()
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DNullRenderer.java36 import com.jme3.material.RenderState;
74 public void applyRenderState(RenderState state) { in applyRenderState()
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
DParticleMesh.java35 import com.jme3.material.RenderState;
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
DJ3MLoader.java36 import com.jme3.material.RenderState.BlendMode;
37 import com.jme3.material.RenderState.FaceCullMode;
67 private RenderState renderState;
344 renderState = new RenderState(); in readRenderState()
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.j3md180 RenderState {
205 RenderState {
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DUnshadedArray.j3md44 RenderState {
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.j3md162 RenderState {
187 RenderState {
/external/jmonkeyengine/engine/src/core/com/jme3/ui/
DPicture.java38 import com.jme3.material.RenderState.BlendMode;
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
DHelloMaterial.java38 import com.jme3.material.RenderState.BlendMode;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java5 import com.jme3.material.RenderState;
246 public void applyRenderState(RenderState state) { in applyRenderState()
319 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { in applyRenderState()
346 if (state.getBlendMode() == RenderState.BlendMode.Off) { in applyRenderState()

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