Searched refs:fIsWrapped (Results 1 – 18 of 18) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLTexture.h | 25 , fIsWrapped(isWrapped) { in SK_DECLARE_INST_COUNT() 29 if (0 != fTexID && !fIsWrapped) { in ~GrGLTexID() 40 bool fIsWrapped; variable 62 bool fIsWrapped; member
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D | GrGLTexture.cpp | 25 textureDesc.fIsWrapped))); in init() 40 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture() 47 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture()
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D | GrGLRenderTarget.cpp | 49 desc.fIsWrapped, in GrGLRenderTarget() 72 desc.fIsWrapped, in GrGLRenderTarget()
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D | GrGLBufferImpl.cpp | 41 } else if (fDesc.fID && !fDesc.fIsWrapped) { in release() 163 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); in validate()
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D | GrGLVertexBuffer.cpp | 12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLVertexBuffer()
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D | GrGLIndexBuffer.cpp | 12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLIndexBuffer()
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D | GrGLBufferImpl.h | 23 bool fIsWrapped; member
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D | GrGLRenderTarget.h | 31 bool fIsWrapped; member
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D | GrGpuGL.cpp | 388 glTexDesc.fIsWrapped = true; in onWrapBackendTexture() 434 glDesc.fIsWrapped = true; in onWrapBackendRenderTarget() 763 desc->fIsWrapped = false; in createRenderTargetObjects() 896 glTexDesc.fIsWrapped = false; in onCreateTexture() 901 glRTDesc.fIsWrapped = false; in onCreateTexture() 1156 desc.fIsWrapped = false; in onCreateVertexBuffer() 1189 desc.fIsWrapped = false; in onCreateIndexBuffer()
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLTexture.h | 25 , fIsWrapped(isWrapped) { in SK_DECLARE_INST_COUNT() 29 if (0 != fTexID && !fIsWrapped) { in ~GrGLTexID() 40 bool fIsWrapped; variable 62 bool fIsWrapped; member
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D | GrGLTexture.cpp | 25 textureDesc.fIsWrapped))); in init() 40 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture() 47 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { in GrGLTexture()
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D | GrGLRenderTarget.cpp | 49 desc.fIsWrapped, in GrGLRenderTarget() 72 desc.fIsWrapped, in GrGLRenderTarget()
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D | GrGLBufferImpl.cpp | 41 } else if (fDesc.fID && !fDesc.fIsWrapped) { in release() 163 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); in validate()
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D | GrGLVertexBuffer.cpp | 12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLVertexBuffer()
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D | GrGLBufferImpl.h | 23 bool fIsWrapped; member
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D | GrGLIndexBuffer.cpp | 12 : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLIndexBuffer()
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D | GrGLRenderTarget.h | 31 bool fIsWrapped; member
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D | GrGpuGL.cpp | 388 glTexDesc.fIsWrapped = true; in onWrapBackendTexture() 434 glDesc.fIsWrapped = true; in onWrapBackendRenderTarget() 763 desc->fIsWrapped = false; in createRenderTargetObjects() 896 glTexDesc.fIsWrapped = false; in onCreateTexture() 901 glRTDesc.fIsWrapped = false; in onCreateTexture() 1156 desc.fIsWrapped = false; in onCreateVertexBuffer() 1189 desc.fIsWrapped = false; in onCreateIndexBuffer()
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