Searched refs:g_real_glx (Results 1 – 1 of 1) sorted by relevance
10 RealGLXApi* g_real_glx; variable14 if (!g_real_glx) { in InitializeGLBindingsGLX()15 g_real_glx = new RealGLXApi(); in InitializeGLBindingsGLX()17 g_real_glx->Initialize(&g_driver_glx); in InitializeGLBindingsGLX()18 g_current_glx_context = g_real_glx; in InitializeGLBindingsGLX()30 if (g_real_glx) { in ClearGLBindingsGLX()31 delete g_real_glx; in ClearGLBindingsGLX()32 g_real_glx = NULL; in ClearGLBindingsGLX()