Searched refs:is_current (Results 1 – 13 of 13) sorted by relevance
156 ac->is_current = false; in apple_glx_create_context()305 if (ac->is_current) in apple_glx_make_current_context()311 oldac->is_current = false; in apple_glx_make_current_context()318 oldac->is_current = false; in apple_glx_make_current_context()423 if (same_drawable && ac->is_current) { in apple_glx_make_current_context()436 ac->is_current = true; in apple_glx_make_current_context()498 if (dest == currentptr || dest->is_current) { in apple_glx_copy_context()
61 bool is_current; /* True if the context is current in some thread. */ member
196 int indent, bool is_current) { in DumpHistoryItem() argument199 if (is_current) { in DumpHistoryItem()243 bool is_current) { in DumpHistoryState() argument246 is_current)); in DumpHistoryState()
91 bool is_current);
28 bool Process::is_current() const { in is_current() function in base::Process
48 bool Process::is_current() const { in is_current() function in base::Process
74 bool is_current() const;
39 bool is_current() const;
73 bool Process::is_current() const { in is_current() function in base::Process
109 bool is_current = context_->MakeCurrent(surface_.get()); in Init() local110 DCHECK(is_current); in Init()