Searched refs:mCopyIL (Results 1 – 2 of 2) sorted by relevance
80 mCopyIL = NULL; in Renderer11()1863 SafeRelease(mCopyIL); in releaseDeviceResources()1864 SafeRelease(mCopyIL); in releaseDeviceResources()2563 …ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyL… in copyTexture()2602 … = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Passthrough, sizeof(g_VS_Passthrough), &mCopyIL); in copyTexture()2604 d3d11::SetDebugName(mCopyIL, "Renderer11 copy texture input layout"); in copyTexture()2677 mDeviceContext->IASetInputLayout(mCopyIL); in copyTexture()
325 ID3D11InputLayout *mCopyIL; variable