Searched refs:tls_required (Results 1 – 8 of 8) sorted by relevance
38 if (!nvc0->state.tls_required) in nvc0_program_update_context_state()40 nvc0->state.tls_required |= 1 << stage; in nvc0_program_update_context_state()42 if (nvc0->state.tls_required == (1 << stage)) in nvc0_program_update_context_state()44 nvc0->state.tls_required &= ~(1 << stage); in nvc0_program_update_context_state()
105 uint8_t tls_required; /* bitmask of shader types using l[] */ member
135 if (!nv50->state.tls_required || nv50->state.new_tls_space) in nv50_program_update_context_state()138 nv50->state.tls_required |= 1 << stage; in nv50_program_update_context_state()140 if (nv50->state.tls_required == (1 << stage)) in nv50_program_update_context_state()142 nv50->state.tls_required &= ~(1 << stage); in nv50_program_update_context_state()
99 uint8_t tls_required; member