Searched refs:RenderInput (Results 1 – 3 of 3) sorted by relevance
50 class RenderInput; variable57 RenderInput* createRenderInput();58 void destroyRenderInput(RenderInput* input);75 void render(RenderInput* input);135 RenderInput* mThreadRenderInput;144 friend class RenderInput; variable147 class RenderInput {163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId);164 ~RenderInput();
317 void NativeWindowRenderer::render(RenderInput* input) { in render()539 RenderInput* NativeWindowRenderer::createRenderInput() { in createRenderInput()541 RenderInput* input = new RenderInput(this, mNextTextureId); in createRenderInput()552 void NativeWindowRenderer::destroyRenderInput(RenderInput* input) { in destroyRenderInput()568 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId) in RenderInput() function in android::RenderInput577 RenderInput::~RenderInput() { in ~RenderInput()580 ANativeWindow* RenderInput::getTargetWindow() { in getTargetWindow()584 void RenderInput::updateVideoSize(sp<MetaData> meta) { in updateVideoSize()608 void RenderInput::render(MediaBuffer* buffer, uint32_t videoEffect, in render()
196 RenderInput *mVideoRenderer;