Home
last modified time | relevance | path

Searched refs:andSelf (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/include/ui/
DRegion.h62 Region& andSelf(const Rect& rhs);
68 Region& andSelf(const Region& rhs);
87 Region& andSelf(const Region& rhs, int dx, int dy);
205 return andSelf(rhs);
/frameworks/native/libs/ui/
DRegion.cpp263 Region& Region::andSelf(const Rect& r) { in andSelf() function in android::Region
283 Region& Region::andSelf(const Region& rhs) { in andSelf() function in android::Region
354 Region& Region::andSelf(const Region& rhs, int dx, int dy) { in andSelf() function in android::Region
/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp315 dirty.andSelf(getBounds()); in getDirtyRegion()
DSurfaceFlinger.cpp1027 drawRegion.andSelf(bounds); in rebuildLayerStacks()
1739 region.andSelf(dirty); in doComposeSurfaces()
/frameworks/native/libs/gui/
DSurface.cpp757 newDirtyRegion.andSelf(bounds); in lock()
/frameworks/native/opengl/libagl/
Degl.cpp257 Rect& andSelf(const Rect& r) { in andSelf() function
503 dirtyRegion.andSelf(Rect(buffer->width, buffer->height)); in swapBuffers()