Searched refs:isLoaded (Results 1 – 13 of 13) sorted by relevance
30 bool isLoaded();
47 bool I420ColorConverter::isLoaded() { in isLoaded() function in I420ColorConverter
59 if (isLoaded()) return true; in onBind()
179 return isLoaded() && mContentValid; in isContentValid()187 if (!isLoaded()) { in updateContent()
153 public boolean isLoaded() { in isLoaded() method in BasicTexture
787 boolean unload = texture.isLoaded(); in unloadTexture()869 if (!texture.isLoaded()) { in setRenderTarget()
63 public boolean isLoaded() { in isLoaded() method in TaskDescription
179 holder.loadedThumbnailAndIcon = td.isLoaded(); in getView()180 if (td.isLoaded()) { in getView()
247 public boolean isLoaded() { in isLoaded() method in PointerIcon303 if (!isLoaded()) { in throwIfIconIsNotLoaded()
859 const bool isLoaded = textureEverLoaded(state);860 if (isLoaded && cards[i].detailTexture.p != 0) {
462 if (pEncoderContext->mI420ColorConverter->isLoaded()) { in VideoEditorVideoEncoder_init()
1054 if (pDecShellContext->mI420ColorConverter->isLoaded()) { in VideoEditorVideoDecoder_create()
37364 method public final boolean isLoaded();