Searched refs:mVertexCount (Results 1 – 4 of 4) sorted by relevance
33 mVertexCount(0), in VertexBuffer()48 if (mVertexCount) { in alloc()58 mVertexCount = vertexCount; in alloc()78 unsigned int getVertexCount() const { return mVertexCount; } in getVertexCount()82 TYPE* end = (TYPE*)mBuffer + mVertexCount; in createDegenerateSeparators()96 unsigned int mVertexCount; variable
22 : mVertexCount(vertexCount), mVertexSize(vertexSize), mTexCoordsSize(texCoordSize), in Mesh()54 return mVertexCount; in getVertexCount()
90 size_t mVertexCount; variable
49 private int mVertexCount = 4; field in ImageShader550 mVertexCount = count; in setVertexCount()554 return mVertexCount; in getVertexCount()665 GLES20.glDrawArrays(mDrawMode, 0, mVertexCount); in render()