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Searched refs:vertexBuffers (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/
DrsMesh.cpp30 mHal.state.vertexBuffers = NULL; in Mesh()
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount]; in Mesh()
55 mHal.state.vertexBuffers[i] = NULL; in Mesh()
67 delete[] mHal.state.vertexBuffers; in ~Mesh()
89 mHal.state.vertexBuffers[vCount]->serialize(rsc, stream); in serialize()
117 ObjectBaseRef<Allocation> *vertexBuffers = NULL; in createFromStream() local
119 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount]; in createFromStream()
123 vertexBuffers[vCount].set(vertexAlloc); in createFromStream()
150 mesh->setVertexBuffer(vertexBuffers[vCount].get(), vCount); in createFromStream()
158 delete[] vertexBuffers; in createFromStream()
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DrsMesh.h45 Allocation **vertexBuffers; member
69 mHal.state.vertexBuffers[index] = vb; in setVertexBuffer()
/frameworks/rs/driver/
DrsdMeshObj.cpp78 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
101 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
136 const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct]; in renderPrimitiveRange()
146 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex]; in renderPrimitiveRange()
/frameworks/base/graphics/java/android/renderscript/
DMesh.java357 Allocation[] vertexBuffers = new Allocation[mVertexTypeCount]; in create() local
369 vertexBuffers[ct] = alloc; in create()
391 newMesh.mVertexBuffers = vertexBuffers; in create()
515 Allocation[] vertexBuffers = new Allocation[mVertexTypeCount]; in create() local
519 vertexBuffers[ct] = entry.a; in create()
535 newMesh.mVertexBuffers = vertexBuffers; in create()
/frameworks/rs/driver/runtime/
Drs_mesh.c33 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]}; in rsgMeshGetVertexAllocation()
Drs_structs.h256 void **vertexBuffers; member