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Searched refs:z3 (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/driver/
DrsdGL.h95 float x3, float y3, float z3, float u3, float v3,
DrsdGL.cpp538 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
541 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp261 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
280 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords()
295 float x3, float y3, float z3, in SC_DrawQuad() argument
299 x3, y3, z3, 1, 0, in SC_DrawQuad()
/frameworks/rs/scriptc/
Drs_graphics.rsh258 * @param z3
266 float x3, float y3, float z3,
286 * @param z3
298 float x3, float y3, float z3, float u3, float v3,
/frameworks/rs/
DrsFont.h250 float x3, float y3, float z3,
DrsFont.cpp672 float x3, float y3, float z3, in appendMeshQuad() argument
705 (*currentPos++) = z3; in appendMeshQuad()