1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/window_positioner.h"
6
7 #include "ash/ash_switches.h"
8 #include "ash/screen_ash.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/mru_window_tracker.h"
12 #include "ash/wm/window_resizer.h"
13 #include "ash/wm/window_state.h"
14 #include "ash/wm/window_util.h"
15 #include "base/command_line.h"
16 #include "ui/aura/root_window.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/views/corewm/window_animations.h"
23
24 namespace ash {
25
26 const int WindowPositioner::kMinimumWindowOffset = 32;
27
28 // The number of pixels which are kept free top, left and right when a window
29 // gets positioned to its default location.
30 // static
31 const int WindowPositioner::kDesktopBorderSize = 16;
32
33 // Maximum width of a window even if there is more room on the desktop.
34 // static
35 const int WindowPositioner::kMaximumWindowWidth = 1100;
36
37 namespace {
38
39 // When a window gets opened in default mode and the screen is less than or
40 // equal to this width, the window will get opened in maximized mode. This value
41 // can be reduced to a "tame" number if the feature is disabled.
42 const int kForceMaximizeWidthLimit = 1366;
43 const int kForceMaximizeWidthLimitDisabled = 640;
44
45 // The time in milliseconds which should be used to visually move a window
46 // through an automatic "intelligent" window management option.
47 const int kWindowAutoMoveDurationMS = 125;
48
49 // If set to true all window repositioning actions will be ignored. Set through
50 // WindowPositioner::SetIgnoreActivations().
51 static bool disable_auto_positioning = false;
52
53 // If set to true, by default the first window in ASH will be maxmized.
54 static bool maximize_first_window = false;
55
56 // Check if any management should be performed (with a given |window|).
UseAutoWindowManager(const aura::Window * window)57 bool UseAutoWindowManager(const aura::Window* window) {
58 if (disable_auto_positioning)
59 return false;
60 const wm::WindowState* window_state = wm::GetWindowState(window);
61 return !window_state->is_dragged() && window_state->window_position_managed();
62 }
63
64 // Check if a given |window| can be managed. This includes that it's state is
65 // not minimized/maximized/the user has changed it's size by hand already.
66 // It furthermore checks for the WindowIsManaged status.
WindowPositionCanBeManaged(const aura::Window * window)67 bool WindowPositionCanBeManaged(const aura::Window* window) {
68 if (disable_auto_positioning)
69 return false;
70 const wm::WindowState* window_state = wm::GetWindowState(window);
71 return window_state->window_position_managed() &&
72 !window_state->IsMinimized() &&
73 !window_state->IsMaximized() &&
74 !window_state->bounds_changed_by_user();
75 }
76
77 // Get the work area for a given |window| in parent coordinates.
GetWorkAreaForWindowInParent(aura::Window * window)78 gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) {
79 #if defined(OS_WIN)
80 // On Win 8, the host window can't be resized, so
81 // use window's bounds instead.
82 // TODO(oshima): Emulate host window resize on win8.
83 gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size());
84 work_area.Inset(Shell::GetScreen()->GetDisplayMatching(
85 window->parent()->GetBoundsInScreen()).GetWorkAreaInsets());
86 return work_area;
87 #else
88 return ScreenAsh::GetDisplayWorkAreaBoundsInParent(window);
89 #endif
90 }
91
92 // Move the given |bounds| on the available |work_area| in the direction
93 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved
94 // to the right edge, otherwise to the left one.
MoveRectToOneSide(const gfx::Rect & work_area,bool move_right,gfx::Rect * bounds)95 bool MoveRectToOneSide(const gfx::Rect& work_area,
96 bool move_right,
97 gfx::Rect* bounds) {
98 if (move_right) {
99 if (work_area.right() > bounds->right()) {
100 bounds->set_x(work_area.right() - bounds->width());
101 return true;
102 }
103 } else {
104 if (work_area.x() < bounds->x()) {
105 bounds->set_x(work_area.x());
106 return true;
107 }
108 }
109 return false;
110 }
111
112 // Move a |window| to a new |bound|. Animate if desired by user.
113 // Note: The function will do nothing if the bounds did not change.
SetBoundsAnimated(aura::Window * window,const gfx::Rect & bounds)114 void SetBoundsAnimated(aura::Window* window, const gfx::Rect& bounds) {
115 if (bounds == window->GetTargetBounds())
116 return;
117
118 if (views::corewm::WindowAnimationsDisabled(window)) {
119 window->SetBounds(bounds);
120 return;
121 }
122
123 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
124 settings.SetTransitionDuration(
125 base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
126 window->SetBounds(bounds);
127 }
128
129 // Move |window| into the center of the screen - or restore it to the previous
130 // position.
AutoPlaceSingleWindow(aura::Window * window,bool animated)131 void AutoPlaceSingleWindow(aura::Window* window, bool animated) {
132 gfx::Rect work_area = GetWorkAreaForWindowInParent(window);
133 gfx::Rect bounds = window->bounds();
134 const gfx::Rect* user_defined_area =
135 wm::GetWindowState(window)->pre_auto_manage_window_bounds();
136 if (user_defined_area) {
137 bounds = *user_defined_area;
138 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
139 } else {
140 // Center the window (only in x).
141 bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2);
142 }
143
144 if (animated)
145 SetBoundsAnimated(window, bounds);
146 else
147 window->SetBounds(bounds);
148 }
149
150 // Get the first open (non minimized) window which is on the screen defined.
GetReferenceWindow(const aura::Window * root_window,const aura::Window * exclude,bool * single_window)151 aura::Window* GetReferenceWindow(const aura::Window* root_window,
152 const aura::Window* exclude,
153 bool *single_window) {
154 if (single_window)
155 *single_window = true;
156 // Get the active window.
157 aura::Window* active = ash::wm::GetActiveWindow();
158 if (active && active->GetRootWindow() != root_window)
159 active = NULL;
160
161 // Get a list of all windows.
162 const std::vector<aura::Window*> windows =
163 ash::MruWindowTracker::BuildWindowList(false);
164
165 if (windows.empty())
166 return NULL;
167
168 aura::Window::Windows::const_iterator iter = windows.begin();
169 // Find the index of the current active window.
170 if (active)
171 iter = std::find(windows.begin(), windows.end(), active);
172
173 int index = (iter == windows.end()) ? 0 : (iter - windows.begin());
174
175 // Scan the cycle list backwards to see which is the second topmost window
176 // (and so on). Note that we might cycle a few indices twice if there is no
177 // suitable window. However - since the list is fairly small this should be
178 // very fast anyways.
179 aura::Window* found = NULL;
180 for (int i = index + windows.size(); i >= 0; i--) {
181 aura::Window* window = windows[i % windows.size()];
182 if (window != exclude &&
183 window->type() == aura::client::WINDOW_TYPE_NORMAL &&
184 window->GetRootWindow() == root_window &&
185 window->TargetVisibility() &&
186 wm::GetWindowState(window)->window_position_managed()) {
187 if (found && found != window) {
188 // no need to check !signle_window because the function must have
189 // been already returned in the "if (!single_window)" below.
190 *single_window = false;
191 return found;
192 }
193 found = window;
194 // If there is no need to check single window, return now.
195 if (!single_window)
196 return found;
197 }
198 }
199 return found;
200 }
201
202 } // namespace
203
204 // static
GetForceMaximizedWidthLimit()205 int WindowPositioner::GetForceMaximizedWidthLimit() {
206 static int maximum_limit = 0;
207 if (!maximum_limit) {
208 maximum_limit = CommandLine::ForCurrentProcess()->HasSwitch(
209 switches::kAshDisableAutoMaximizing) ?
210 kForceMaximizeWidthLimitDisabled : kForceMaximizeWidthLimit;
211 }
212 return maximum_limit;
213 }
214
215 // static
GetBoundsAndShowStateForNewWindow(const gfx::Screen * screen,const aura::Window * new_window,bool is_saved_bounds,ui::WindowShowState show_state_in,gfx::Rect * bounds_in_out,ui::WindowShowState * show_state_out)216 void WindowPositioner::GetBoundsAndShowStateForNewWindow(
217 const gfx::Screen* screen,
218 const aura::Window* new_window,
219 bool is_saved_bounds,
220 ui::WindowShowState show_state_in,
221 gfx::Rect* bounds_in_out,
222 ui::WindowShowState* show_state_out) {
223
224 // Always open new window in the target display.
225 aura::Window* target = Shell::GetTargetRootWindow();
226
227 aura::Window* top_window = GetReferenceWindow(target, NULL, NULL);
228 // Our window should not have any impact if we are already on top.
229 if (top_window == new_window)
230 top_window = NULL;
231
232 // If there is no valid other window we take and adjust the passed coordinates
233 // and show state.
234 if (!top_window) {
235 gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area();
236
237 bounds_in_out->AdjustToFit(work_area);
238 // Use adjusted saved bounds, if there is one.
239 if (is_saved_bounds)
240 return;
241 // When using "small screens" we want to always open in full screen mode.
242 if (show_state_in == ui::SHOW_STATE_DEFAULT && (maximize_first_window ||
243 (work_area.width() <= GetForceMaximizedWidthLimit() &&
244 (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())))) {
245 *show_state_out = ui::SHOW_STATE_MAXIMIZED;
246 }
247 return;
248 }
249 bool maximized = wm::GetWindowState(top_window)->IsMaximized();
250 // We ignore the saved show state, but look instead for the top level
251 // window's show state.
252 if (show_state_in == ui::SHOW_STATE_DEFAULT) {
253 *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED :
254 ui::SHOW_STATE_DEFAULT;
255 }
256
257 // Use the size of the other window. The window's bound will be rearranged
258 // in ash::WorkspaceLayoutManager using this location.
259 *bounds_in_out = top_window->GetBoundsInScreen();
260 }
261
262 // static
RearrangeVisibleWindowOnHideOrRemove(const aura::Window * removed_window)263 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
264 const aura::Window* removed_window) {
265 if (!UseAutoWindowManager(removed_window))
266 return;
267 // Find a single open browser window.
268 bool single_window;
269 aura::Window* other_shown_window = GetReferenceWindow(
270 removed_window->GetRootWindow(), removed_window, &single_window);
271 if (!other_shown_window || !single_window ||
272 !WindowPositionCanBeManaged(other_shown_window))
273 return;
274 AutoPlaceSingleWindow(other_shown_window, true);
275 }
276
277 // static
DisableAutoPositioning(bool ignore)278 bool WindowPositioner::DisableAutoPositioning(bool ignore) {
279 bool old_state = disable_auto_positioning;
280 disable_auto_positioning = ignore;
281 return old_state;
282 }
283
284 // static
RearrangeVisibleWindowOnShow(aura::Window * added_window)285 void WindowPositioner::RearrangeVisibleWindowOnShow(
286 aura::Window* added_window) {
287 wm::WindowState* added_window_state = wm::GetWindowState(added_window);
288 if (!added_window->TargetVisibility())
289 return;
290
291 if (!UseAutoWindowManager(added_window) ||
292 added_window_state->bounds_changed_by_user()) {
293 if (added_window_state->minimum_visibility()) {
294 // Guarante minimum visibility within the work area.
295 gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
296 gfx::Rect bounds = added_window->bounds();
297 gfx::Rect new_bounds = bounds;
298 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area,
299 &new_bounds);
300 if (new_bounds != bounds)
301 added_window->SetBounds(new_bounds);
302 }
303 return;
304 }
305 // Find a single open managed window.
306 bool single_window;
307 aura::Window* other_shown_window = GetReferenceWindow(
308 added_window->GetRootWindow(), added_window, &single_window);
309
310 if (!other_shown_window) {
311 // It could be that this window is the first window joining the workspace.
312 if (!WindowPositionCanBeManaged(added_window) || other_shown_window)
313 return;
314 // Since we might be going from 0 to 1 window, we have to arrange the new
315 // window to a good default.
316 AutoPlaceSingleWindow(added_window, false);
317 return;
318 }
319
320 gfx::Rect other_bounds = other_shown_window->bounds();
321 gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
322 bool move_other_right =
323 other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
324
325 // Push the other window to the size only if there are two windows left.
326 if (single_window) {
327 // When going from one to two windows both windows loose their
328 // "positioned by user" flags.
329 added_window_state->set_bounds_changed_by_user(false);
330 wm::WindowState* other_window_state =
331 wm::GetWindowState(other_shown_window);
332 other_window_state->set_bounds_changed_by_user(false);
333
334 if (WindowPositionCanBeManaged(other_shown_window)) {
335 // Don't override pre auto managed bounds as the current bounds
336 // may not be original.
337 if (!other_window_state->pre_auto_manage_window_bounds())
338 other_window_state->SetPreAutoManageWindowBounds(other_bounds);
339
340 // Push away the other window after remembering its current position.
341 if (MoveRectToOneSide(work_area, move_other_right, &other_bounds))
342 SetBoundsAnimated(other_shown_window, other_bounds);
343 }
344 }
345
346 // Remember the current location of the window if it's new and push
347 // it also to the opposite location if needed. Since it is just
348 // being shown, we do not need to animate it.
349 gfx::Rect added_bounds = added_window->bounds();
350 if (!added_window_state->pre_auto_manage_window_bounds())
351 added_window_state->SetPreAutoManageWindowBounds(added_bounds);
352 if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
353 added_window->SetBounds(added_bounds);
354 }
355
WindowPositioner()356 WindowPositioner::WindowPositioner()
357 : pop_position_offset_increment_x(0),
358 pop_position_offset_increment_y(0),
359 popup_position_offset_from_screen_corner_x(0),
360 popup_position_offset_from_screen_corner_y(0),
361 last_popup_position_x_(0),
362 last_popup_position_y_(0) {
363 }
364
~WindowPositioner()365 WindowPositioner::~WindowPositioner() {
366 }
367
GetDefaultWindowBounds(const gfx::Display & display)368 gfx::Rect WindowPositioner::GetDefaultWindowBounds(
369 const gfx::Display& display) {
370 const gfx::Rect work_area = display.work_area();
371 // There should be a 'desktop' border around the window at the left and right
372 // side.
373 int default_width = work_area.width() - 2 * kDesktopBorderSize;
374 // There should also be a 'desktop' border around the window at the top.
375 // Since the workspace excludes the tray area we only need one border size.
376 int default_height = work_area.height() - kDesktopBorderSize;
377 int offset_x = kDesktopBorderSize;
378 if (default_width > kMaximumWindowWidth) {
379 // The window should get centered on the screen and not follow the grid.
380 offset_x = (work_area.width() - kMaximumWindowWidth) / 2;
381 default_width = kMaximumWindowWidth;
382 }
383 return gfx::Rect(work_area.x() + offset_x,
384 work_area.y() + kDesktopBorderSize,
385 default_width,
386 default_height);
387 }
388
GetPopupPosition(const gfx::Rect & old_pos)389 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) {
390 int grid = kMinimumWindowOffset;
391 popup_position_offset_from_screen_corner_x = grid;
392 popup_position_offset_from_screen_corner_y = grid;
393 if (!pop_position_offset_increment_x) {
394 // When the popup position increment is , the last popup position
395 // was not yet initialized.
396 last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
397 last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
398 }
399 pop_position_offset_increment_x = grid;
400 pop_position_offset_increment_y = grid;
401 // We handle the Multi monitor support by retrieving the active window's
402 // work area.
403 aura::Window* window = wm::GetActiveWindow();
404 const gfx::Rect work_area = window && window->IsVisible() ?
405 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area() :
406 Shell::GetScreen()->GetPrimaryDisplay().work_area();
407 // Only try to reposition the popup when it is not spanning the entire
408 // screen.
409 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >=
410 work_area.width()) ||
411 (old_pos.height() + popup_position_offset_from_screen_corner_y >=
412 work_area.height()))
413 return AlignPopupPosition(old_pos, work_area, grid);
414 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid);
415 if (!result.IsEmpty())
416 return AlignPopupPosition(result, work_area, grid);
417 return NormalPopupPosition(old_pos, work_area);
418 }
419
420 // static
SetMaximizeFirstWindow(bool maximize)421 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) {
422 maximize_first_window = maximize;
423 }
424
NormalPopupPosition(const gfx::Rect & old_pos,const gfx::Rect & work_area)425 gfx::Rect WindowPositioner::NormalPopupPosition(
426 const gfx::Rect& old_pos,
427 const gfx::Rect& work_area) {
428 int w = old_pos.width();
429 int h = old_pos.height();
430 // Note: The 'last_popup_position' is checked and kept relative to the
431 // screen size. The offsetting will be done in the last step when the
432 // target rectangle gets returned.
433 bool reset = false;
434 if (last_popup_position_y_ + h > work_area.height() ||
435 last_popup_position_x_ + w > work_area.width()) {
436 // Popup does not fit on screen. Reset to next diagonal row.
437 last_popup_position_x_ -= last_popup_position_y_ -
438 popup_position_offset_from_screen_corner_x -
439 pop_position_offset_increment_x;
440 last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
441 reset = true;
442 }
443 if (last_popup_position_x_ + w > work_area.width()) {
444 // Start again over.
445 last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
446 last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
447 reset = true;
448 }
449 int x = last_popup_position_x_;
450 int y = last_popup_position_y_;
451 if (!reset) {
452 last_popup_position_x_ += pop_position_offset_increment_x;
453 last_popup_position_y_ += pop_position_offset_increment_y;
454 }
455 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
456 }
457
SmartPopupPosition(const gfx::Rect & old_pos,const gfx::Rect & work_area,int grid)458 gfx::Rect WindowPositioner::SmartPopupPosition(
459 const gfx::Rect& old_pos,
460 const gfx::Rect& work_area,
461 int grid) {
462 const std::vector<aura::Window*> windows =
463 MruWindowTracker::BuildWindowList(false);
464
465 std::vector<const gfx::Rect*> regions;
466 // Process the window list and check if we can bail immediately.
467 for (size_t i = 0; i < windows.size(); i++) {
468 // We only include opaque and visible windows.
469 if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() &&
470 (!windows[i]->transparent() ||
471 windows[i]->layer()->GetTargetOpacity() == 1.0)) {
472 wm::WindowState* window_state = wm::GetWindowState(windows[i]);
473 // When any window is maximized we cannot find any free space.
474 if (window_state->IsMaximizedOrFullscreen())
475 return gfx::Rect(0, 0, 0, 0);
476 if (window_state->IsNormalShowState())
477 regions.push_back(&windows[i]->bounds());
478 }
479 }
480
481 if (regions.empty())
482 return gfx::Rect(0, 0, 0, 0);
483
484 int w = old_pos.width();
485 int h = old_pos.height();
486 int x_end = work_area.width() / 2;
487 int x, x_increment;
488 // We parse for a proper location on the screen. We do this in two runs:
489 // The first run will start from the left, parsing down, skipping any
490 // overlapping windows it will encounter until the popup's height can not
491 // be served anymore. Then the next grid position to the right will be
492 // taken, and the same cycle starts again. This will be repeated until we
493 // hit the middle of the screen (or we find a suitable location).
494 // In the second run we parse beginning from the right corner downwards and
495 // then to the left.
496 // When no location was found, an empty rectangle will be returned.
497 for (int run = 0; run < 2; run++) {
498 if (run == 0) { // First run: Start left, parse right till mid screen.
499 x = 0;
500 x_increment = pop_position_offset_increment_x;
501 } else { // Second run: Start right, parse left till mid screen.
502 x = work_area.width() - w;
503 x_increment = -pop_position_offset_increment_x;
504 }
505 // Note: The passing (x,y,w,h) window is always relative to the work area's
506 // origin.
507 for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) {
508 int y = 0;
509 while (y + h <= work_area.height()) {
510 size_t i;
511 for (i = 0; i < regions.size(); i++) {
512 if (regions[i]->Intersects(gfx::Rect(x + work_area.x(),
513 y + work_area.y(), w, h))) {
514 y = regions[i]->bottom() - work_area.y();
515 break;
516 }
517 }
518 if (i >= regions.size())
519 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
520 }
521 }
522 }
523 return gfx::Rect(0, 0, 0, 0);
524 }
525
AlignPopupPosition(const gfx::Rect & pos,const gfx::Rect & work_area,int grid)526 gfx::Rect WindowPositioner::AlignPopupPosition(
527 const gfx::Rect& pos,
528 const gfx::Rect& work_area,
529 int grid) {
530 if (grid <= 1)
531 return pos;
532
533 int x = pos.x() - (pos.x() - work_area.x()) % grid;
534 int y = pos.y() - (pos.y() - work_area.y()) % grid;
535 int w = pos.width();
536 int h = pos.height();
537
538 // If the alignment was pushing the window out of the screen, we ignore the
539 // alignment for that call.
540 if (abs(pos.right() - work_area.right()) < grid)
541 x = work_area.right() - w;
542 if (abs(pos.bottom() - work_area.bottom()) < grid)
543 y = work_area.bottom() - h;
544 return gfx::Rect(x, y, w, h);
545 }
546
547 } // namespace ash
548