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1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "content/browser/gamepad/gamepad_standard_mappings.h"
6
7#include "content/common/gamepad_hardware_buffer.h"
8
9namespace content {
10
11namespace {
12
13float AxisToButton(float input) {
14  return (input + 1.f) / 2.f;
15}
16
17void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
18  // Dpad is mapped as a direction on one axis, where -1 is up and it
19  // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
20  // number when nothing is depressed, except on start up, sometimes it's 0.0
21  // for no data, rather than the large number.
22  if (dir == 0.0f) {
23    mapped->buttons[kButtonDpadUp] = 0.f;
24    mapped->buttons[kButtonDpadDown] = 0.f;
25    mapped->buttons[kButtonDpadLeft] = 0.f;
26    mapped->buttons[kButtonDpadRight] = 0.f;
27  } else {
28    mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) ||
29                                     (dir >= .95f && dir <= 1.f);
30    mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f;
31    mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f;
32    mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f;
33  }
34}
35
36void MapperXbox360Gamepad(
37    const blink::WebGamepad& input,
38    blink::WebGamepad* mapped) {
39  *mapped = input;
40  mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
41  mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
42  mapped->buttons[kButtonBackSelect] = input.buttons[9];
43  mapped->buttons[kButtonStart] = input.buttons[8];
44  mapped->buttons[kButtonLeftThumbstick] = input.buttons[6];
45  mapped->buttons[kButtonRightThumbstick] = input.buttons[7];
46  mapped->buttons[kButtonDpadUp] = input.buttons[11];
47  mapped->buttons[kButtonDpadDown] = input.buttons[12];
48  mapped->buttons[kButtonDpadLeft] = input.buttons[13];
49  mapped->buttons[kButtonDpadRight] = input.buttons[14];
50  mapped->buttons[kButtonMeta] = input.buttons[10];
51  mapped->axes[kAxisRightStickX] = input.axes[3];
52  mapped->axes[kAxisRightStickY] = input.axes[4];
53  mapped->buttonsLength = kNumButtons;
54  mapped->axesLength = kNumAxes;
55}
56
57void MapperPlaystationSixAxis(
58    const blink::WebGamepad& input,
59    blink::WebGamepad* mapped) {
60  *mapped = input;
61  mapped->buttons[kButtonPrimary] = input.buttons[14];
62  mapped->buttons[kButtonSecondary] = input.buttons[13];
63  mapped->buttons[kButtonTertiary] = input.buttons[15];
64  mapped->buttons[kButtonQuaternary] = input.buttons[12];
65  mapped->buttons[kButtonLeftShoulder] = input.buttons[10];
66  mapped->buttons[kButtonRightShoulder] = input.buttons[11];
67  mapped->buttons[kButtonLeftTrigger] = input.buttons[8];
68  mapped->buttons[kButtonRightTrigger] = input.buttons[9];
69  mapped->buttons[kButtonBackSelect] = input.buttons[0];
70  mapped->buttons[kButtonStart] = input.buttons[3];
71  mapped->buttons[kButtonLeftThumbstick] = input.buttons[1];
72  mapped->buttons[kButtonRightThumbstick] = input.buttons[2];
73  mapped->buttons[kButtonDpadUp] = input.buttons[4];
74  mapped->buttons[kButtonDpadDown] = input.buttons[6];
75  mapped->buttons[kButtonDpadLeft] = input.buttons[7];
76  mapped->buttons[kButtonDpadRight] = input.buttons[5];
77  mapped->buttons[kButtonMeta] = input.buttons[16];
78  mapped->axes[kAxisRightStickY] = input.axes[5];
79
80  mapped->buttonsLength = kNumButtons;
81  mapped->axesLength = kNumAxes;
82}
83
84void MapperDirectInputStyle(
85    const blink::WebGamepad& input,
86    blink::WebGamepad* mapped) {
87  *mapped = input;
88  mapped->buttons[kButtonPrimary] = input.buttons[1];
89  mapped->buttons[kButtonSecondary] = input.buttons[2];
90  mapped->buttons[kButtonTertiary] = input.buttons[0];
91  mapped->axes[kAxisRightStickY] = input.axes[5];
92  DpadFromAxis(mapped, input.axes[9]);
93  mapped->buttonsLength = kNumButtons - 1; /* no meta */
94  mapped->axesLength = kNumAxes;
95}
96
97void MapperMacallyIShock(
98    const blink::WebGamepad& input,
99    blink::WebGamepad* mapped) {
100  enum IShockButtons {
101    kButtonC = kNumButtons,
102    kButtonD,
103    kButtonE,
104    kNumIShockButtons
105  };
106
107  *mapped = input;
108  mapped->buttons[kButtonPrimary] = input.buttons[6];
109  mapped->buttons[kButtonSecondary] = input.buttons[5];
110  mapped->buttons[kButtonTertiary] = input.buttons[7];
111  mapped->buttons[kButtonQuaternary] = input.buttons[4];
112  mapped->buttons[kButtonLeftShoulder] = input.buttons[14];
113  mapped->buttons[kButtonRightShoulder] = input.buttons[12];
114  mapped->buttons[kButtonLeftTrigger] = input.buttons[15];
115  mapped->buttons[kButtonRightTrigger] = input.buttons[13];
116  mapped->buttons[kButtonBackSelect] = input.buttons[9];
117  mapped->buttons[kButtonStart] = input.buttons[10];
118  mapped->buttons[kButtonLeftThumbstick] = input.buttons[16];
119  mapped->buttons[kButtonRightThumbstick] = input.buttons[17];
120  mapped->buttons[kButtonDpadUp] = input.buttons[0];
121  mapped->buttons[kButtonDpadDown] = input.buttons[1];
122  mapped->buttons[kButtonDpadLeft] = input.buttons[2];
123  mapped->buttons[kButtonDpadRight] = input.buttons[3];
124  mapped->buttons[kButtonMeta] = input.buttons[11];
125  mapped->buttons[kButtonC] = input.buttons[8];
126  mapped->buttons[kButtonD] = input.buttons[18];
127  mapped->buttons[kButtonE] = input.buttons[19];
128  mapped->axes[kAxisLeftStickX] = input.axes[0];
129  mapped->axes[kAxisLeftStickY] = input.axes[1];
130  mapped->axes[kAxisRightStickX] = -input.axes[5];
131  mapped->axes[kAxisRightStickY] = input.axes[6];
132
133  mapped->buttonsLength = kNumIShockButtons;
134  mapped->axesLength = kNumAxes;
135}
136
137void MapperXGEAR(
138    const blink::WebGamepad& input,
139    blink::WebGamepad* mapped) {
140  *mapped = input;
141  mapped->buttons[kButtonPrimary] = input.buttons[2];
142  mapped->buttons[kButtonTertiary] = input.buttons[3];
143  mapped->buttons[kButtonQuaternary] = input.buttons[0];
144  mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
145  mapped->buttons[kButtonRightShoulder] = input.buttons[7];
146  mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
147  mapped->buttons[kButtonRightTrigger] = input.buttons[5];
148  DpadFromAxis(mapped, input.axes[9]);
149  mapped->axes[kAxisRightStickX] = input.axes[5];
150  mapped->axes[kAxisRightStickY] = input.axes[2];
151  mapped->buttonsLength = kNumButtons - 1; /* no meta */
152  mapped->axesLength = kNumAxes;
153}
154
155void MapperSmartJoyPLUS(
156    const blink::WebGamepad& input,
157    blink::WebGamepad* mapped) {
158  *mapped = input;
159  mapped->buttons[kButtonPrimary] = input.buttons[2];
160  mapped->buttons[kButtonTertiary] = input.buttons[3];
161  mapped->buttons[kButtonQuaternary] = input.buttons[0];
162  mapped->buttons[kButtonStart] = input.buttons[8];
163  mapped->buttons[kButtonBackSelect] = input.buttons[9];
164  mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
165  mapped->buttons[kButtonRightShoulder] = input.buttons[7];
166  mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
167  mapped->buttons[kButtonRightTrigger] = input.buttons[5];
168  DpadFromAxis(mapped, input.axes[9]);
169  mapped->axes[kAxisRightStickY] = input.axes[5];
170  mapped->buttonsLength = kNumButtons - 1; /* no meta */
171  mapped->axesLength = kNumAxes;
172}
173
174void MapperDragonRiseGeneric(
175    const blink::WebGamepad& input,
176    blink::WebGamepad* mapped) {
177  *mapped = input;
178  DpadFromAxis(mapped, input.axes[9]);
179  mapped->axes[kAxisLeftStickX] = input.axes[0];
180  mapped->axes[kAxisLeftStickY] = input.axes[1];
181  mapped->axes[kAxisRightStickX] = input.axes[2];
182  mapped->axes[kAxisRightStickY] = input.axes[5];
183  mapped->buttonsLength = kNumButtons - 1; /* no meta */
184  mapped->axesLength = kNumAxes;
185}
186
187struct MappingData {
188  const char* const vendor_id;
189  const char* const product_id;
190  GamepadStandardMappingFunction function;
191} AvailableMappings[] = {
192  // http://www.linux-usb.org/usb.ids
193  { "0079", "0006", MapperDragonRiseGeneric },  // DragonRise Generic USB
194  { "045e", "028e", MapperXbox360Gamepad },     // Xbox 360 Controller
195  { "045e", "028f", MapperXbox360Gamepad },     // Xbox 360 Wireless Controller
196  { "046d", "c216", MapperDirectInputStyle },   // Logitech F310, D mode
197  { "046d", "c218", MapperDirectInputStyle },   // Logitech F510, D mode
198  { "046d", "c219", MapperDirectInputStyle },   // Logitech F710, D mode
199  { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS
200  { "0925", "0005", MapperSmartJoyPLUS },       // SmartJoy PLUS Adapter
201  { "0e8f", "0003", MapperXGEAR },              // XFXforce XGEAR PS2 Controller
202  { "2222", "0060", MapperDirectInputStyle },   // Macally iShockX, analog mode
203  { "2222", "4010", MapperMacallyIShock },      // Macally iShock
204};
205
206}  // namespace
207
208GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
209    const base::StringPiece& vendor_id,
210    const base::StringPiece& product_id) {
211  for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
212    MappingData& item = AvailableMappings[i];
213    if (vendor_id == item.vendor_id && product_id == item.product_id)
214      return item.function;
215  }
216  return NULL;
217}
218
219}  // namespace content
220