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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/audio_output_resampler.h"
6 
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/compiler_specific.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/metrics/histogram.h"
12 #include "base/time/time.h"
13 #include "build/build_config.h"
14 #include "media/audio/audio_io.h"
15 #include "media/audio/audio_output_dispatcher_impl.h"
16 #include "media/audio/audio_output_proxy.h"
17 #include "media/audio/sample_rates.h"
18 #include "media/base/audio_converter.h"
19 #include "media/base/limits.h"
20 
21 namespace media {
22 
23 class OnMoreDataConverter
24     : public AudioOutputStream::AudioSourceCallback,
25       public AudioConverter::InputCallback {
26  public:
27   OnMoreDataConverter(const AudioParameters& input_params,
28                       const AudioParameters& output_params);
29   virtual ~OnMoreDataConverter();
30 
31   // AudioSourceCallback interface.
32   virtual int OnMoreData(AudioBus* dest,
33                          AudioBuffersState buffers_state) OVERRIDE;
34   virtual int OnMoreIOData(AudioBus* source,
35                            AudioBus* dest,
36                            AudioBuffersState buffers_state) OVERRIDE;
37   virtual void OnError(AudioOutputStream* stream) OVERRIDE;
38 
39   // Sets |source_callback_|.  If this is not a new object, then Stop() must be
40   // called before Start().
41   void Start(AudioOutputStream::AudioSourceCallback* callback);
42 
43   // Clears |source_callback_| and flushes the resampler.
44   void Stop();
45 
started()46   bool started() { return source_callback_ != NULL; }
47 
48  private:
49   // AudioConverter::InputCallback implementation.
50   virtual double ProvideInput(AudioBus* audio_bus,
51                               base::TimeDelta buffer_delay) OVERRIDE;
52 
53   // Ratio of input bytes to output bytes used to correct playback delay with
54   // regard to buffering and resampling.
55   const double io_ratio_;
56 
57   // Source callback.
58   AudioOutputStream::AudioSourceCallback* source_callback_;
59 
60   // Last AudioBuffersState object received via OnMoreData(), used to correct
61   // playback delay by ProvideInput() and passed on to |source_callback_|.
62   AudioBuffersState current_buffers_state_;
63 
64   const int input_bytes_per_second_;
65 
66   // Handles resampling, buffering, and channel mixing between input and output
67   // parameters.
68   AudioConverter audio_converter_;
69 
70   DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter);
71 };
72 
73 // Record UMA statistics for hardware output configuration.
RecordStats(const AudioParameters & output_params)74 static void RecordStats(const AudioParameters& output_params) {
75   UMA_HISTOGRAM_ENUMERATION(
76       "Media.HardwareAudioBitsPerChannel", output_params.bits_per_sample(),
77       limits::kMaxBitsPerSample);
78   UMA_HISTOGRAM_ENUMERATION(
79       "Media.HardwareAudioChannelLayout", output_params.channel_layout(),
80       CHANNEL_LAYOUT_MAX);
81   UMA_HISTOGRAM_ENUMERATION(
82       "Media.HardwareAudioChannelCount", output_params.channels(),
83       limits::kMaxChannels);
84 
85   AudioSampleRate asr = media::AsAudioSampleRate(output_params.sample_rate());
86   if (asr != kUnexpectedAudioSampleRate) {
87     UMA_HISTOGRAM_ENUMERATION(
88         "Media.HardwareAudioSamplesPerSecond", asr, kUnexpectedAudioSampleRate);
89   } else {
90     UMA_HISTOGRAM_COUNTS(
91         "Media.HardwareAudioSamplesPerSecondUnexpected",
92         output_params.sample_rate());
93   }
94 }
95 
96 // Record UMA statistics for hardware output configuration after fallback.
RecordFallbackStats(const AudioParameters & output_params)97 static void RecordFallbackStats(const AudioParameters& output_params) {
98   UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", true);
99   UMA_HISTOGRAM_ENUMERATION(
100       "Media.FallbackHardwareAudioBitsPerChannel",
101       output_params.bits_per_sample(), limits::kMaxBitsPerSample);
102   UMA_HISTOGRAM_ENUMERATION(
103       "Media.FallbackHardwareAudioChannelLayout",
104       output_params.channel_layout(), CHANNEL_LAYOUT_MAX);
105   UMA_HISTOGRAM_ENUMERATION(
106       "Media.FallbackHardwareAudioChannelCount",
107       output_params.channels(), limits::kMaxChannels);
108 
109   AudioSampleRate asr = media::AsAudioSampleRate(output_params.sample_rate());
110   if (asr != kUnexpectedAudioSampleRate) {
111     UMA_HISTOGRAM_ENUMERATION(
112         "Media.FallbackHardwareAudioSamplesPerSecond",
113         asr, kUnexpectedAudioSampleRate);
114   } else {
115     UMA_HISTOGRAM_COUNTS(
116         "Media.FallbackHardwareAudioSamplesPerSecondUnexpected",
117         output_params.sample_rate());
118   }
119 }
120 
121 // Converts low latency based |output_params| into high latency appropriate
122 // output parameters in error situations.
SetupFallbackParams()123 void AudioOutputResampler::SetupFallbackParams() {
124 // Only Windows has a high latency output driver that is not the same as the low
125 // latency path.
126 #if defined(OS_WIN)
127   // Choose AudioParameters appropriate for opening the device in high latency
128   // mode.  |kMinLowLatencyFrameSize| is arbitrarily based on Pepper Flash's
129   // MAXIMUM frame size for low latency.
130   static const int kMinLowLatencyFrameSize = 2048;
131   const int frames_per_buffer =
132       std::max(params_.frames_per_buffer(), kMinLowLatencyFrameSize);
133 
134   output_params_ = AudioParameters(
135       AudioParameters::AUDIO_PCM_LINEAR, params_.channel_layout(),
136       params_.sample_rate(), params_.bits_per_sample(),
137       frames_per_buffer);
138   output_device_id_ = "";
139   Initialize();
140 #endif
141 }
142 
AudioOutputResampler(AudioManager * audio_manager,const AudioParameters & input_params,const AudioParameters & output_params,const std::string & output_device_id,const std::string & input_device_id,const base::TimeDelta & close_delay)143 AudioOutputResampler::AudioOutputResampler(AudioManager* audio_manager,
144                                            const AudioParameters& input_params,
145                                            const AudioParameters& output_params,
146                                            const std::string& output_device_id,
147                                            const std::string& input_device_id,
148                                            const base::TimeDelta& close_delay)
149     : AudioOutputDispatcher(audio_manager, input_params, output_device_id,
150                             input_device_id),
151       close_delay_(close_delay),
152       output_params_(output_params),
153       streams_opened_(false) {
154   DCHECK(input_params.IsValid());
155   DCHECK(output_params.IsValid());
156   DCHECK_EQ(output_params_.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY);
157 
158   // Record UMA statistics for the hardware configuration.
159   RecordStats(output_params);
160 
161   Initialize();
162 }
163 
~AudioOutputResampler()164 AudioOutputResampler::~AudioOutputResampler() {
165   DCHECK(callbacks_.empty());
166 }
167 
Initialize()168 void AudioOutputResampler::Initialize() {
169   DCHECK(!streams_opened_);
170   DCHECK(callbacks_.empty());
171   dispatcher_ = new AudioOutputDispatcherImpl(
172       audio_manager_, output_params_, output_device_id_, input_device_id_,
173       close_delay_);
174 }
175 
OpenStream()176 bool AudioOutputResampler::OpenStream() {
177   DCHECK(message_loop_->BelongsToCurrentThread());
178 
179   if (dispatcher_->OpenStream()) {
180     // Only record the UMA statistic if we didn't fallback during construction
181     // and only for the first stream we open.
182     if (!streams_opened_ &&
183         output_params_.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) {
184       UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", false);
185     }
186     streams_opened_ = true;
187     return true;
188   }
189 
190   // If we've already tried to open the stream in high latency mode or we've
191   // successfully opened a stream previously, there's nothing more to be done.
192   if (output_params_.format() != AudioParameters::AUDIO_PCM_LOW_LATENCY ||
193       streams_opened_ || !callbacks_.empty()) {
194     return false;
195   }
196 
197   DCHECK_EQ(output_params_.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY);
198 
199   // Record UMA statistics about the hardware which triggered the failure so
200   // we can debug and triage later.
201   RecordFallbackStats(output_params_);
202 
203   // Only Windows has a high latency output driver that is not the same as the
204   // low latency path.
205 #if defined(OS_WIN)
206   DLOG(ERROR) << "Unable to open audio device in low latency mode.  Falling "
207               << "back to high latency audio output.";
208 
209   SetupFallbackParams();
210   if (dispatcher_->OpenStream()) {
211     streams_opened_ = true;
212     return true;
213   }
214 #endif
215 
216   DLOG(ERROR) << "Unable to open audio device in high latency mode.  Falling "
217               << "back to fake audio output.";
218 
219   // Finally fall back to a fake audio output device.
220   output_params_.Reset(
221       AudioParameters::AUDIO_FAKE, params_.channel_layout(),
222       params_.channels(), params_.input_channels(), params_.sample_rate(),
223       params_.bits_per_sample(), params_.frames_per_buffer());
224   Initialize();
225   if (dispatcher_->OpenStream()) {
226     streams_opened_ = true;
227     return true;
228   }
229 
230   return false;
231 }
232 
StartStream(AudioOutputStream::AudioSourceCallback * callback,AudioOutputProxy * stream_proxy)233 bool AudioOutputResampler::StartStream(
234     AudioOutputStream::AudioSourceCallback* callback,
235     AudioOutputProxy* stream_proxy) {
236   DCHECK(message_loop_->BelongsToCurrentThread());
237 
238   OnMoreDataConverter* resampler_callback = NULL;
239   CallbackMap::iterator it = callbacks_.find(stream_proxy);
240   if (it == callbacks_.end()) {
241     resampler_callback = new OnMoreDataConverter(params_, output_params_);
242     callbacks_[stream_proxy] = resampler_callback;
243   } else {
244     resampler_callback = it->second;
245   }
246 
247   resampler_callback->Start(callback);
248   bool result = dispatcher_->StartStream(resampler_callback, stream_proxy);
249   if (!result)
250     resampler_callback->Stop();
251   return result;
252 }
253 
StreamVolumeSet(AudioOutputProxy * stream_proxy,double volume)254 void AudioOutputResampler::StreamVolumeSet(AudioOutputProxy* stream_proxy,
255                                            double volume) {
256   DCHECK(message_loop_->BelongsToCurrentThread());
257   dispatcher_->StreamVolumeSet(stream_proxy, volume);
258 }
259 
StopStream(AudioOutputProxy * stream_proxy)260 void AudioOutputResampler::StopStream(AudioOutputProxy* stream_proxy) {
261   DCHECK(message_loop_->BelongsToCurrentThread());
262   dispatcher_->StopStream(stream_proxy);
263 
264   // Now that StopStream() has completed the underlying physical stream should
265   // be stopped and no longer calling OnMoreData(), making it safe to Stop() the
266   // OnMoreDataConverter.
267   CallbackMap::iterator it = callbacks_.find(stream_proxy);
268   if (it != callbacks_.end())
269     it->second->Stop();
270 }
271 
CloseStream(AudioOutputProxy * stream_proxy)272 void AudioOutputResampler::CloseStream(AudioOutputProxy* stream_proxy) {
273   DCHECK(message_loop_->BelongsToCurrentThread());
274   dispatcher_->CloseStream(stream_proxy);
275 
276   // We assume that StopStream() is always called prior to CloseStream(), so
277   // that it is safe to delete the OnMoreDataConverter here.
278   CallbackMap::iterator it = callbacks_.find(stream_proxy);
279   if (it != callbacks_.end()) {
280     delete it->second;
281     callbacks_.erase(it);
282   }
283 }
284 
Shutdown()285 void AudioOutputResampler::Shutdown() {
286   DCHECK(message_loop_->BelongsToCurrentThread());
287 
288   // No AudioOutputProxy objects should hold a reference to us when we get
289   // to this stage.
290   DCHECK(HasOneRef()) << "Only the AudioManager should hold a reference";
291 
292   dispatcher_->Shutdown();
293   DCHECK(callbacks_.empty());
294 }
295 
CloseStreamsForWedgeFix()296 void AudioOutputResampler::CloseStreamsForWedgeFix() {
297   DCHECK(message_loop_->BelongsToCurrentThread());
298 
299   // Stop and close all active streams.  Once all streams across all dispatchers
300   // have been closed the AudioManager will call RestartStreamsForWedgeFix().
301   for (CallbackMap::iterator it = callbacks_.begin(); it != callbacks_.end();
302        ++it) {
303     if (it->second->started())
304       dispatcher_->StopStream(it->first);
305     dispatcher_->CloseStream(it->first);
306   }
307 
308   // Close all idle streams as well.
309   dispatcher_->CloseStreamsForWedgeFix();
310 }
311 
RestartStreamsForWedgeFix()312 void AudioOutputResampler::RestartStreamsForWedgeFix() {
313   DCHECK(message_loop_->BelongsToCurrentThread());
314   // By opening all streams first and then starting them one by one we ensure
315   // the dispatcher only opens streams for those which will actually be used.
316   for (CallbackMap::iterator it = callbacks_.begin(); it != callbacks_.end();
317        ++it) {
318     dispatcher_->OpenStream();
319   }
320   for (CallbackMap::iterator it = callbacks_.begin(); it != callbacks_.end();
321        ++it) {
322     if (it->second->started())
323       dispatcher_->StartStream(it->second, it->first);
324   }
325 }
326 
OnMoreDataConverter(const AudioParameters & input_params,const AudioParameters & output_params)327 OnMoreDataConverter::OnMoreDataConverter(const AudioParameters& input_params,
328                                          const AudioParameters& output_params)
329     : io_ratio_(static_cast<double>(input_params.GetBytesPerSecond()) /
330                 output_params.GetBytesPerSecond()),
331       source_callback_(NULL),
332       input_bytes_per_second_(input_params.GetBytesPerSecond()),
333       audio_converter_(input_params, output_params, false) {}
334 
~OnMoreDataConverter()335 OnMoreDataConverter::~OnMoreDataConverter() {
336   // Ensure Stop() has been called so we don't end up with an AudioOutputStream
337   // calling back into OnMoreData() after destruction.
338   CHECK(!source_callback_);
339 }
340 
Start(AudioOutputStream::AudioSourceCallback * callback)341 void OnMoreDataConverter::Start(
342     AudioOutputStream::AudioSourceCallback* callback) {
343   CHECK(!source_callback_);
344   source_callback_ = callback;
345 
346   // While AudioConverter can handle multiple inputs, we're using it only with
347   // a single input currently.  Eventually this may be the basis for a browser
348   // side mixer.
349   audio_converter_.AddInput(this);
350 }
351 
Stop()352 void OnMoreDataConverter::Stop() {
353   CHECK(source_callback_);
354   source_callback_ = NULL;
355   audio_converter_.RemoveInput(this);
356 }
357 
OnMoreData(AudioBus * dest,AudioBuffersState buffers_state)358 int OnMoreDataConverter::OnMoreData(AudioBus* dest,
359                                     AudioBuffersState buffers_state) {
360   return OnMoreIOData(NULL, dest, buffers_state);
361 }
362 
OnMoreIOData(AudioBus * source,AudioBus * dest,AudioBuffersState buffers_state)363 int OnMoreDataConverter::OnMoreIOData(AudioBus* source,
364                                       AudioBus* dest,
365                                       AudioBuffersState buffers_state) {
366   // Note: The input portion of OnMoreIOData() is not supported when a converter
367   // has been injected.  Downstream clients prefer silence to potentially split
368   // apart input data.
369 
370   current_buffers_state_ = buffers_state;
371   audio_converter_.Convert(dest);
372 
373   // Always return the full number of frames requested, ProvideInput()
374   // will pad with silence if it wasn't able to acquire enough data.
375   return dest->frames();
376 }
377 
ProvideInput(AudioBus * dest,base::TimeDelta buffer_delay)378 double OnMoreDataConverter::ProvideInput(AudioBus* dest,
379                                          base::TimeDelta buffer_delay) {
380   // Adjust playback delay to include |buffer_delay|.
381   // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since
382   // AudioBus is just float data.  Use TimeDelta instead.
383   AudioBuffersState new_buffers_state;
384   new_buffers_state.pending_bytes =
385       io_ratio_ * (current_buffers_state_.total_bytes() +
386                    buffer_delay.InSecondsF() * input_bytes_per_second_);
387 
388   // Retrieve data from the original callback.
389   const int frames = source_callback_->OnMoreIOData(
390       NULL, dest, new_buffers_state);
391 
392   // Zero any unfilled frames if anything was filled, otherwise we'll just
393   // return a volume of zero and let AudioConverter drop the output.
394   if (frames > 0 && frames < dest->frames())
395     dest->ZeroFramesPartial(frames, dest->frames() - frames);
396   return frames > 0 ? 1 : 0;
397 }
398 
OnError(AudioOutputStream * stream)399 void OnMoreDataConverter::OnError(AudioOutputStream* stream) {
400   source_callback_->OnError(stream);
401 }
402 
403 }  // namespace media
404