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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED
10 
11 #include "gl/GrGLInterface.h"
12 #include "GrColor.h"
13 #include "GrTypesPriv.h"
14 #include "SkString.h"
15 
16 class GrGLContextInfo;
17 class GrGLShaderVar;
18 
19 // Limited set of GLSL versions we build shaders for. Caller should round
20 // down the GLSL version to one of these enums.
21 enum GrGLSLGeneration {
22     /**
23      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
24      */
25     k110_GrGLSLGeneration,
26     /**
27      * Desktop GLSL 1.30
28      */
29     k130_GrGLSLGeneration,
30     /**
31      * Desktop GLSL 1.40
32      */
33     k140_GrGLSLGeneration,
34     /**
35      * Desktop GLSL 1.50
36      */
37     k150_GrGLSLGeneration,
38 };
39 
40 /**
41  * Gets the most recent GLSL Generation compatible with the OpenGL context.
42  */
43 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
44                                      const GrGLInterface* gl);
45 
46 /**
47  * Returns a string to include at the beginning of a shader to declare the GLSL
48  * version.
49  */
50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
51 
52 /**
53  * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
54  */
GrGLSLTypeString(GrSLType t)55 static inline const char* GrGLSLTypeString(GrSLType t) {
56     switch (t) {
57         case kVoid_GrSLType:
58             return "void";
59         case kFloat_GrSLType:
60             return "float";
61         case kVec2f_GrSLType:
62             return "vec2";
63         case kVec3f_GrSLType:
64             return "vec3";
65         case kVec4f_GrSLType:
66             return "vec4";
67         case kMat33f_GrSLType:
68             return "mat3";
69         case kMat44f_GrSLType:
70             return "mat4";
71         case kSampler2D_GrSLType:
72             return "sampler2D";
73         default:
74             GrCrash("Unknown shader var type.");
75             return ""; // suppress warning
76     }
77 }
78 
79 /** A generic base-class representing a GLSL expression.
80  * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
81  * folding with help of 1 and 0.
82  *
83  * Clients should not use this class, rather the specific instantiations defined
84  * later, for example GrGLSLExpr4.
85  */
86 template <typename Self>
87 class GrGLSLExpr {
88 public:
isOnes()89     bool isOnes() const { return kOnes_ExprType == fType; }
isZeros()90     bool isZeros() const { return kZeros_ExprType == fType; }
91 
c_str()92     const char* c_str() const {
93         if (kZeros_ExprType == fType) {
94             return Self::ZerosStr();
95         } else if (kOnes_ExprType == fType) {
96             return Self::OnesStr();
97         }
98         SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
99         return fExpr.c_str();
100     }
101 
102 protected:
103     /** Constructs an invalid expression.
104      * Useful only as a return value from functions that never actually return
105      * this and instances that will be assigned to later. */
GrGLSLExpr()106     GrGLSLExpr()
107         : fType(kFullExpr_ExprType) {
108         // The only constructor that is allowed to build an empty expression.
109         SkASSERT(!this->isValid());
110     }
111 
112     /** Constructs an expression with all components as value v */
GrGLSLExpr(int v)113     explicit GrGLSLExpr(int v) {
114         if (v == 0) {
115             fType = kZeros_ExprType;
116         } else if (v == 1) {
117             fType = kOnes_ExprType;
118         } else {
119             fType = kFullExpr_ExprType;
120             fExpr.appendf(Self::CastIntStr(), v);
121         }
122     }
123 
124     /** Constructs an expression from a string.
125      * Argument expr is a simple expression or a parenthesized expression. */
126     // TODO: make explicit once effects input Exprs.
GrGLSLExpr(const char expr[])127     GrGLSLExpr(const char expr[]) {
128         if (NULL == expr) {  // TODO: remove this once effects input Exprs.
129             fType = kOnes_ExprType;
130         } else {
131             fType = kFullExpr_ExprType;
132             fExpr = expr;
133         }
134         SkASSERT(this->isValid());
135     }
136 
137     /** Constructs an expression from a string.
138      * Argument expr is a simple expression or a parenthesized expression. */
139     // TODO: make explicit once effects input Exprs.
GrGLSLExpr(const SkString & expr)140     GrGLSLExpr(const SkString& expr) {
141         if (expr.isEmpty()) {  // TODO: remove this once effects input Exprs.
142             fType = kOnes_ExprType;
143         } else {
144             fType = kFullExpr_ExprType;
145             fExpr = expr;
146         }
147         SkASSERT(this->isValid());
148     }
149 
150     /** Constructs an expression from a string with one substitution. */
GrGLSLExpr(const char format[],const char in0[])151     GrGLSLExpr(const char format[], const char in0[])
152         : fType(kFullExpr_ExprType) {
153         fExpr.appendf(format, in0);
154     }
155 
156     /** Constructs an expression from a string with two substitutions. */
GrGLSLExpr(const char format[],const char in0[],const char in1[])157     GrGLSLExpr(const char format[], const char in0[], const char in1[])
158         : fType(kFullExpr_ExprType) {
159         fExpr.appendf(format, in0, in1);
160     }
161 
isValid()162     bool isValid() const {
163         return kFullExpr_ExprType != fType || !fExpr.isEmpty();
164     }
165 
166     /** Returns expression casted to another type.
167      * Generic implementation that is called for non-trivial cases of casts. */
168     template <typename T>
169     static Self VectorCastImpl(const T& other);
170 
171     /** Returns a GLSL multiplication: component-wise or component-by-scalar.
172      * The multiplication will be component-wise or multiply each component by a scalar.
173      *
174      * The returned expression will compute the value of:
175      *    vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
176      *    vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
177      *    vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
178      */
179     template <typename T0, typename T1>
180     static Self Mul(T0 in0, T1 in1);
181 
182     /** Returns a GLSL addition: component-wise or add a scalar to each component.
183      * Return value computes:
184      *   vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
185      */
186     template <typename T0, typename T1>
187     static Self Add(T0 in0, T1 in1);
188 
189     /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
190      * Return value computes
191      *   vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
192      */
193     template <typename T0, typename T1>
194     static Self Sub(T0 in0, T1 in1);
195 
196     /** Returns expression that accesses component(s) of the expression.
197      * format should be the form "%s.x" where 'x' is the component(s) to access.
198      * Caller is responsible for making sure the amount of components in the
199      * format string is equal to dim(T).
200      */
201     template <typename T>
202     T extractComponents(const char format[]) const;
203 
204 private:
205     enum ExprType {
206         kZeros_ExprType,
207         kOnes_ExprType,
208         kFullExpr_ExprType,
209     };
210     ExprType fType;
211     SkString fExpr;
212 };
213 
214 class GrGLSLExpr1;
215 class GrGLSLExpr4;
216 
217 /** Class representing a float GLSL expression. */
218 class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
219 public:
GrGLSLExpr1()220     GrGLSLExpr1()
221         : INHERITED() {
222     }
GrGLSLExpr1(int v)223     explicit GrGLSLExpr1(int v)
224         : INHERITED(v) {
225     }
GrGLSLExpr1(const char * expr)226     GrGLSLExpr1(const char* expr)
227         : INHERITED(expr) {
228     }
GrGLSLExpr1(const SkString & expr)229     GrGLSLExpr1(const SkString& expr)
230         : INHERITED(expr) {
231     }
232 
233     static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
234 
235 private:
GrGLSLExpr1(const char format[],const char in0[])236     GrGLSLExpr1(const char format[], const char in0[])
237         : INHERITED(format, in0) {
238     }
GrGLSLExpr1(const char format[],const char in0[],const char in1[])239     GrGLSLExpr1(const char format[], const char in0[], const char in1[])
240         : INHERITED(format, in0, in1) {
241     }
242 
243     static const char* ZerosStr();
244     static const char* OnesStr();
245     static const char* CastStr();
246     static const char* CastIntStr();
247 
248     friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
249     friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
250     friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
251 
252     friend class GrGLSLExpr<GrGLSLExpr1>;
253     friend class GrGLSLExpr<GrGLSLExpr4>;
254 
255     typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
256 };
257 
258 /** Class representing a float vector (vec4) GLSL expression. */
259 class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
260 public:
GrGLSLExpr4()261     GrGLSLExpr4()
262         : INHERITED() {
263     }
GrGLSLExpr4(int v)264     explicit GrGLSLExpr4(int v)
265         : INHERITED(v) {
266     }
GrGLSLExpr4(const char * expr)267     GrGLSLExpr4(const char* expr)
268         : INHERITED(expr) {
269     }
GrGLSLExpr4(const SkString & expr)270     GrGLSLExpr4(const SkString& expr)
271         : INHERITED(expr) {
272     }
273 
274     typedef GrGLSLExpr1 AExpr;
275     AExpr a() const;
276 
277     /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
278     static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
279     static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
280 
281 private:
GrGLSLExpr4(const char format[],const char in0[])282     GrGLSLExpr4(const char format[], const char in0[])
283         : INHERITED(format, in0) {
284     }
GrGLSLExpr4(const char format[],const char in0[],const char in1[])285     GrGLSLExpr4(const char format[], const char in0[], const char in1[])
286         : INHERITED(format, in0, in1) {
287     }
288 
289     static const char* ZerosStr();
290     static const char* OnesStr();
291     static const char* CastStr();
292     static const char* CastIntStr();
293 
294     // The vector-by-scalar and scalar-by-vector binary operations.
295     friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
296     friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
297     friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
298     friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
299     friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
300     friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
301 
302     // The vector-by-vector, i.e. component-wise, binary operations.
303     friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
304     friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
305     friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
306 
307     friend class GrGLSLExpr<GrGLSLExpr4>;
308 
309     typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
310 };
311 
312 /**
313  * Does an inplace mul, *=, of vec4VarName by mulFactor.
314  * A semicolon and newline are added after the assignment.
315  */
316 void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt,
317                       const char* vec4VarName, const GrGLSLExpr4& mulFactor);
318 
319 #include "GrGLSL_impl.h"
320 
321 #endif
322