/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { using System.Collections.Generic; /** * Broadcast debug events to multiple listeners. Lets you debug and still * use the event mechanism to build parse trees etc... Not thread-safe. * Don't add events in one thread while parser fires events in another. * * * */ public class DebugEventHub : IDebugEventListener { List _listeners = new List(); public DebugEventHub(params IDebugEventListener[] listeners) { _listeners = new List(listeners); } public virtual void Initialize() { } /** * Add another listener to broadcast events too. Not thread-safe. * Don't add events in one thread while parser fires events in another. * */ public virtual void AddListener(IDebugEventListener listener) { _listeners.Add(listener); } /* To avoid a mess like this: public void enterRule(final String ruleName) { broadcast(new Code(){ public void exec(DebugEventListener listener) {listener.enterRule(ruleName);}} ); } I am dup'ing the for-loop in each. Where are Java closures!? blech! */ public virtual void EnterRule(string grammarFileName, string ruleName) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.EnterRule(grammarFileName, ruleName); } } public virtual void ExitRule(string grammarFileName, string ruleName) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ExitRule(grammarFileName, ruleName); } } public virtual void EnterAlt(int alt) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.EnterAlt(alt); } } public virtual void EnterSubRule(int decisionNumber) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.EnterSubRule(decisionNumber); } } public virtual void ExitSubRule(int decisionNumber) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ExitSubRule(decisionNumber); } } public virtual void EnterDecision(int decisionNumber, bool couldBacktrack) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.EnterDecision(decisionNumber, couldBacktrack); } } public virtual void ExitDecision(int decisionNumber) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ExitDecision(decisionNumber); } } public virtual void Location(int line, int pos) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.Location(line, pos); } } public virtual void ConsumeToken(IToken token) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ConsumeToken(token); } } public virtual void ConsumeHiddenToken(IToken token) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ConsumeHiddenToken(token); } } public virtual void LT(int index, IToken t) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.LT(index, t); } } public virtual void Mark(int index) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.Mark(index); } } public virtual void Rewind(int index) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.Rewind(index); } } public virtual void Rewind() { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.Rewind(); } } public virtual void BeginBacktrack(int level) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.BeginBacktrack(level); } } public virtual void EndBacktrack(int level, bool successful) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.EndBacktrack(level, successful); } } public virtual void RecognitionException(RecognitionException e) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.RecognitionException(e); } } public virtual void BeginResync() { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.BeginResync(); } } public virtual void EndResync() { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.EndResync(); } } public virtual void SemanticPredicate(bool result, string predicate) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.SemanticPredicate(result, predicate); } } public virtual void Commence() { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.Commence(); } } public virtual void Terminate() { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.Terminate(); } } #region Tree parsing stuff public virtual void ConsumeNode(object t) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ConsumeNode(t); } } public virtual void LT(int index, object t) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.LT(index, t); } } #endregion #region AST Stuff public virtual void NilNode(object t) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.NilNode(t); } } public virtual void ErrorNode(object t) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.ErrorNode(t); } } public virtual void CreateNode(object t) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.CreateNode(t); } } public virtual void CreateNode(object node, IToken token) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.CreateNode(node, token); } } public virtual void BecomeRoot(object newRoot, object oldRoot) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.BecomeRoot(newRoot, oldRoot); } } public virtual void AddChild(object root, object child) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.AddChild(root, child); } } public virtual void SetTokenBoundaries(object t, int tokenStartIndex, int tokenStopIndex) { for (int i = 0; i < _listeners.Count; i++) { IDebugEventListener listener = _listeners[i]; listener.SetTokenBoundaries(t, tokenStartIndex, tokenStopIndex); } } #endregion } }