/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Tree { using Antlr.Runtime.Misc; using Console = System.Console; public class TreeRewriter : TreeParser { protected bool showTransformations; protected ITokenStream originalTokenStream; protected ITreeAdaptor originalAdaptor; Func topdown_func; Func bottomup_func; public TreeRewriter( ITreeNodeStream input ) : this( input, new RecognizerSharedState() ) { } public TreeRewriter( ITreeNodeStream input, RecognizerSharedState state ) : base( input, state ) { originalAdaptor = input.TreeAdaptor; originalTokenStream = input.TokenStream; topdown_func = () => Topdown(); bottomup_func = () => Bottomup(); } public virtual object ApplyOnce( object t, Func whichRule ) { if ( t == null ) return null; try { // share TreeParser object but not parsing-related state state = new RecognizerSharedState(); input = new CommonTreeNodeStream( originalAdaptor, t ); ( (CommonTreeNodeStream)input ).TokenStream = originalTokenStream; BacktrackingLevel = 1; IAstRuleReturnScope r = whichRule(); BacktrackingLevel = 0; if ( Failed ) return t; if (showTransformations && r != null && !t.Equals(r.Tree) && r.Tree != null) ReportTransformation(t, r.Tree); if ( r != null && r.Tree != null ) return r.Tree; else return t; } catch ( RecognitionException ) { } return t; } public virtual object ApplyRepeatedly( object t, Func whichRule ) { bool treeChanged = true; while ( treeChanged ) { object u = ApplyOnce( t, whichRule ); treeChanged = !t.Equals( u ); t = u; } return t; } public virtual object Downup( object t ) { return Downup( t, false ); } public virtual object Downup( object t, bool showTransformations ) { this.showTransformations = showTransformations; TreeVisitor v = new TreeVisitor( new CommonTreeAdaptor() ); t = v.Visit( t, ( o ) => ApplyOnce( o, topdown_func ), ( o ) => ApplyRepeatedly( o, bottomup_func ) ); return t; } // methods the downup strategy uses to do the up and down rules. // to override, just define tree grammar rule topdown and turn on // filter=true. public virtual IAstRuleReturnScope Topdown() { return null; } public virtual IAstRuleReturnScope Bottomup() { return null; } /** Override this if you need transformation tracing to go somewhere * other than stdout or if you're not using ITree-derived trees. */ protected virtual void ReportTransformation(object oldTree, object newTree) { ITree old = oldTree as ITree; ITree @new = newTree as ITree; string oldMessage = old != null ? old.ToStringTree() : "??"; string newMessage = @new != null ? @new.ToStringTree() : "??"; Console.WriteLine("{0} -> {1}", oldMessage, newMessage); } } }