// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gamepad/gamepad_standard_mappings.h" namespace content { namespace { void MapperXbox360Gamepad( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); mapped->buttons[kButtonBackSelect] = input.buttons[9]; mapped->buttons[kButtonStart] = input.buttons[8]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; mapped->buttons[kButtonDpadUp] = input.buttons[11]; mapped->buttons[kButtonDpadDown] = input.buttons[12]; mapped->buttons[kButtonDpadLeft] = input.buttons[13]; mapped->buttons[kButtonDpadRight] = input.buttons[14]; mapped->buttons[kButtonMeta] = input.buttons[10]; mapped->axes[kAxisRightStickX] = input.axes[3]; mapped->axes[kAxisRightStickY] = input.axes[4]; mapped->buttonsLength = kNumButtons; mapped->axesLength = kNumAxes; } void MapperPlaystationSixAxis( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[14]; mapped->buttons[kButtonSecondary] = input.buttons[13]; mapped->buttons[kButtonTertiary] = input.buttons[15]; mapped->buttons[kButtonQuaternary] = input.buttons[12]; mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; mapped->buttons[kButtonRightShoulder] = input.buttons[11]; mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis( input.buttons[8], input.axes[14]); mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis( input.buttons[9], input.axes[15]); mapped->buttons[kButtonBackSelect] = input.buttons[0]; mapped->buttons[kButtonStart] = input.buttons[3]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; // The SixAxis Dpad is pressure sensative mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis( input.buttons[4], input.axes[10]); mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis( input.buttons[6], input.axes[12]); mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis( input.buttons[7], input.axes[13]); mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis( input.buttons[5], input.axes[11]); mapped->buttons[kButtonMeta] = input.buttons[16]; mapped->axes[kAxisRightStickY] = input.axes[5]; mapped->buttonsLength = kNumButtons; mapped->axesLength = kNumAxes; } void MapperDualshock4( const blink::WebGamepad& input, blink::WebGamepad* mapped) { enum Dualshock4Buttons { kTouchpadButton = kNumButtons, kNumDualshock4Buttons }; *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[1]; mapped->buttons[kButtonSecondary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[0]; mapped->buttons[kButtonQuaternary] = input.buttons[3]; mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; mapped->buttons[kButtonRightShoulder] = input.buttons[5]; mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); mapped->buttons[kButtonBackSelect] = input.buttons[8]; mapped->buttons[kButtonStart] = input.buttons[9]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; mapped->buttons[kButtonMeta] = input.buttons[12]; mapped->buttons[kTouchpadButton] = input.buttons[13]; mapped->axes[kAxisRightStickY] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = kNumDualshock4Buttons; mapped->axesLength = kNumAxes; } void MapperDirectInputStyle( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[1]; mapped->buttons[kButtonSecondary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[0]; mapped->axes[kAxisRightStickY] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = kNumButtons - 1; /* no meta */ mapped->axesLength = kNumAxes; } void MapperMacallyIShock( const blink::WebGamepad& input, blink::WebGamepad* mapped) { enum IShockButtons { kButtonC = kNumButtons, kButtonD, kButtonE, kNumIShockButtons }; *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[6]; mapped->buttons[kButtonSecondary] = input.buttons[5]; mapped->buttons[kButtonTertiary] = input.buttons[7]; mapped->buttons[kButtonQuaternary] = input.buttons[4]; mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; mapped->buttons[kButtonRightShoulder] = input.buttons[12]; mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; mapped->buttons[kButtonRightTrigger] = input.buttons[13]; mapped->buttons[kButtonBackSelect] = input.buttons[9]; mapped->buttons[kButtonStart] = input.buttons[10]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; mapped->buttons[kButtonDpadUp] = input.buttons[0]; mapped->buttons[kButtonDpadDown] = input.buttons[1]; mapped->buttons[kButtonDpadLeft] = input.buttons[2]; mapped->buttons[kButtonDpadRight] = input.buttons[3]; mapped->buttons[kButtonMeta] = input.buttons[11]; mapped->buttons[kButtonC] = input.buttons[8]; mapped->buttons[kButtonD] = input.buttons[18]; mapped->buttons[kButtonE] = input.buttons[19]; mapped->axes[kAxisLeftStickX] = input.axes[0]; mapped->axes[kAxisLeftStickY] = input.axes[1]; mapped->axes[kAxisRightStickX] = -input.axes[5]; mapped->axes[kAxisRightStickY] = input.axes[6]; mapped->buttonsLength = kNumIShockButtons; mapped->axesLength = kNumAxes; } void MapperXGEAR( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[3]; mapped->buttons[kButtonQuaternary] = input.buttons[0]; mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; mapped->buttons[kButtonRightShoulder] = input.buttons[7]; mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; mapped->buttons[kButtonRightTrigger] = input.buttons[5]; DpadFromAxis(mapped, input.axes[9]); mapped->axes[kAxisRightStickX] = input.axes[5]; mapped->axes[kAxisRightStickY] = input.axes[2]; mapped->buttonsLength = kNumButtons - 1; /* no meta */ mapped->axesLength = kNumAxes; } void MapperSmartJoyPLUS( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[3]; mapped->buttons[kButtonQuaternary] = input.buttons[0]; mapped->buttons[kButtonStart] = input.buttons[8]; mapped->buttons[kButtonBackSelect] = input.buttons[9]; mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; mapped->buttons[kButtonRightShoulder] = input.buttons[7]; mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; mapped->buttons[kButtonRightTrigger] = input.buttons[5]; DpadFromAxis(mapped, input.axes[9]); mapped->axes[kAxisRightStickY] = input.axes[5]; mapped->buttonsLength = kNumButtons - 1; /* no meta */ mapped->axesLength = kNumAxes; } void MapperDragonRiseGeneric( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; DpadFromAxis(mapped, input.axes[9]); mapped->axes[kAxisLeftStickX] = input.axes[0]; mapped->axes[kAxisLeftStickY] = input.axes[1]; mapped->axes[kAxisRightStickX] = input.axes[2]; mapped->axes[kAxisRightStickY] = input.axes[5]; mapped->buttonsLength = kNumButtons - 1; /* no meta */ mapped->axesLength = kNumAxes; } void MapperOnLiveWireless( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[0]; mapped->buttons[kButtonSecondary] = input.buttons[1]; mapped->buttons[kButtonTertiary] = input.buttons[3]; mapped->buttons[kButtonQuaternary] = input.buttons[4]; mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; mapped->buttons[kButtonRightShoulder] = input.buttons[7]; mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); mapped->buttons[kButtonBackSelect] = input.buttons[10]; mapped->buttons[kButtonStart] = input.buttons[11]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; mapped->buttons[kButtonMeta] = input.buttons[12]; mapped->axes[kAxisRightStickX] = input.axes[3]; mapped->axes[kAxisRightStickY] = input.axes[4]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = kNumButtons; mapped->axesLength = kNumAxes; } struct MappingData { const char* const vendor_id; const char* const product_id; GamepadStandardMappingFunction function; } AvailableMappings[] = { // http://www.linux-usb.org/usb.ids { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode { "2222", "4010", MapperMacallyIShock }, // Macally iShock { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) }; } // namespace GamepadStandardMappingFunction GetGamepadStandardMappingFunction( const base::StringPiece& vendor_id, const base::StringPiece& product_id) { for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { MappingData& item = AvailableMappings[i]; if (vendor_id == item.vendor_id && product_id == item.product_id) return item.function; } return NULL; } } // namespace content