/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #import "SkNSView.h" #include "SkCanvas.h" #include "SkCGUtils.h" #include "SkEvent.h" SK_COMPILE_ASSERT(SK_SUPPORT_GPU, not_implemented_for_non_gpu_build); #include //#define FORCE_REDRAW // Can be dropped when we no longer support 10.6. #define RETINA_API_AVAILABLE (defined(MAC_OS_X_VERSION_10_7) && \ MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7) @implementation SkNSView @synthesize fWind, fTitle, fOptionsDelegate, fGLContext; - (id)initWithCoder:(NSCoder*)coder { if ((self = [super initWithCoder:coder])) { self = [self initWithDefaults]; [self setUpWindow]; } return self; } - (id)initWithFrame:(NSRect)frameRect { if ((self = [super initWithFrame:frameRect])) { self = [self initWithDefaults]; [self setUpWindow]; } return self; } - (id)initWithDefaults { #if RETINA_API_AVAILABLE [self setWantsBestResolutionOpenGLSurface:YES]; #endif fRedrawRequestPending = false; fWind = NULL; return self; } - (void)setUpWindow { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(backingPropertiesChanged:) name:@"NSWindowDidChangeBackingPropertiesNotification" object:[self window]]; if (NULL != fWind) { fWind->setVisibleP(true); NSSize size = self.frame.size; #if RETINA_API_AVAILABLE size = [self convertSizeToBacking:self.frame.size]; #endif fWind->resize((int) size.width, (int) size.height, kN32_SkColorType); } } -(BOOL) isFlipped { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (float)scaleFactor { NSWindow *window = [self window]; #if RETINA_API_AVAILABLE if (window) { return [window backingScaleFactor]; } return [[NSScreen mainScreen] backingScaleFactor]; #else if (window) { return [window userSpaceScaleFactor]; } return [[NSScreen mainScreen] userSpaceScaleFactor]; #endif } - (void)backingPropertiesChanged:(NSNotification *)notification { CGFloat oldBackingScaleFactor = (CGFloat)[ [notification.userInfo objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue ]; CGFloat newBackingScaleFactor = [self scaleFactor]; if (oldBackingScaleFactor == newBackingScaleFactor) { return; } // TODO: need a better way to force a refresh (that works). // [fGLContext update] does not appear to update if the point size has not changed, // even if the backing size has changed. [self setFrameSize:NSMakeSize(self.frame.size.width + 1, self.frame.size.height + 1)]; } - (void)resizeSkView:(NSSize)newSize { #if RETINA_API_AVAILABLE newSize = [self convertSizeToBacking:newSize]; #endif if (NULL != fWind && (fWind->width() != newSize.width || fWind->height() != newSize.height)) { fWind->resize((int) newSize.width, (int) newSize.height); if (NULL != fGLContext) { glClear(GL_STENCIL_BUFFER_BIT); [fGLContext update]; } } } - (void) setFrameSize:(NSSize)newSize { [super setFrameSize:newSize]; [self resizeSkView:newSize]; } - (void)dealloc { delete fWind; self.fGLContext = nil; self.fTitle = nil; [super dealloc]; } //////////////////////////////////////////////////////////////////////////////// - (void)drawSkia { fRedrawRequestPending = false; if (NULL != fWind) { SkAutoTUnref canvas(fWind->createCanvas()); fWind->draw(canvas); #ifdef FORCE_REDRAW fWind->inval(NULL); #endif } } - (void)setSkTitle:(const char *)title { self.fTitle = [NSString stringWithUTF8String:title]; [[self window] setTitle:self.fTitle]; } - (BOOL)onHandleEvent:(const SkEvent&)evt { return false; } #include "SkOSMenu.h" - (void)onAddMenu:(const SkOSMenu*)menu { [self.fOptionsDelegate view:self didAddMenu:menu]; } - (void)onUpdateMenu:(const SkOSMenu*)menu { [self.fOptionsDelegate view:self didUpdateMenu:menu]; } - (void)postInvalWithRect:(const SkIRect*)r { if (!fRedrawRequestPending) { fRedrawRequestPending = true; [self setNeedsDisplay:YES]; [self performSelector:@selector(drawSkia) withObject:nil afterDelay:0]; } } /////////////////////////////////////////////////////////////////////////////// #include "SkKey.h" enum { SK_MacReturnKey = 36, SK_MacDeleteKey = 51, SK_MacEndKey = 119, SK_MacLeftKey = 123, SK_MacRightKey = 124, SK_MacDownKey = 125, SK_MacUpKey = 126, SK_Mac0Key = 0x52, SK_Mac1Key = 0x53, SK_Mac2Key = 0x54, SK_Mac3Key = 0x55, SK_Mac4Key = 0x56, SK_Mac5Key = 0x57, SK_Mac6Key = 0x58, SK_Mac7Key = 0x59, SK_Mac8Key = 0x5b, SK_Mac9Key = 0x5c }; static SkKey raw2key(UInt32 raw) { static const struct { UInt32 fRaw; SkKey fKey; } gKeys[] = { { SK_MacUpKey, kUp_SkKey }, { SK_MacDownKey, kDown_SkKey }, { SK_MacLeftKey, kLeft_SkKey }, { SK_MacRightKey, kRight_SkKey }, { SK_MacReturnKey, kOK_SkKey }, { SK_MacDeleteKey, kBack_SkKey }, { SK_MacEndKey, kEnd_SkKey }, { SK_Mac0Key, k0_SkKey }, { SK_Mac1Key, k1_SkKey }, { SK_Mac2Key, k2_SkKey }, { SK_Mac3Key, k3_SkKey }, { SK_Mac4Key, k4_SkKey }, { SK_Mac5Key, k5_SkKey }, { SK_Mac6Key, k6_SkKey }, { SK_Mac7Key, k7_SkKey }, { SK_Mac8Key, k8_SkKey }, { SK_Mac9Key, k9_SkKey } }; for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++) if (gKeys[i].fRaw == raw) return gKeys[i].fKey; return kNONE_SkKey; } - (void)keyDown:(NSEvent *)event { if (NULL == fWind) return; SkKey key = raw2key([event keyCode]); if (kNONE_SkKey != key) fWind->handleKey(key); else{ unichar c = [[event characters] characterAtIndex:0]; fWind->handleChar((SkUnichar)c); } } - (void)keyUp:(NSEvent *)event { if (NULL == fWind) return; SkKey key = raw2key([event keyCode]); if (kNONE_SkKey != key) fWind->handleKeyUp(key); // else // unichar c = [[event characters] characterAtIndex:0]; } static const struct { unsigned fNSModifierMask; unsigned fSkModifierMask; } gModifierMasks[] = { { NSAlphaShiftKeyMask, kShift_SkModifierKey }, { NSShiftKeyMask, kShift_SkModifierKey }, { NSControlKeyMask, kControl_SkModifierKey }, { NSAlternateKeyMask, kOption_SkModifierKey }, { NSCommandKeyMask, kCommand_SkModifierKey }, }; static unsigned convertNSModifiersToSk(NSUInteger nsModi) { unsigned skModi = 0; for (size_t i = 0; i < SK_ARRAY_COUNT(gModifierMasks); ++i) { if (nsModi & gModifierMasks[i].fNSModifierMask) { skModi |= gModifierMasks[i].fSkModifierMask; } } return skModi; } - (void)mouseDown:(NSEvent *)event { NSPoint p = [event locationInWindow]; unsigned modi = convertNSModifiersToSk([event modifierFlags]); if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; #if RETINA_API_AVAILABLE loc = [self convertPointToBacking:loc]; //y-up loc.y = -loc.y; #endif fWind->handleClick((int) loc.x, (int) loc.y, SkView::Click::kDown_State, self, modi); } } - (void)mouseDragged:(NSEvent *)event { NSPoint p = [event locationInWindow]; unsigned modi = convertNSModifiersToSk([event modifierFlags]); if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; #if RETINA_API_AVAILABLE loc = [self convertPointToBacking:loc]; //y-up loc.y = -loc.y; #endif fWind->handleClick((int) loc.x, (int) loc.y, SkView::Click::kMoved_State, self, modi); } } - (void)mouseMoved:(NSEvent *)event { NSPoint p = [event locationInWindow]; unsigned modi = convertNSModifiersToSk([event modifierFlags]); if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; #if RETINA_API_AVAILABLE loc = [self convertPointToBacking:loc]; //y-up loc.y = -loc.y; #endif fWind->handleClick((int) loc.x, (int) loc.y, SkView::Click::kMoved_State, self, modi); } } - (void)mouseUp:(NSEvent *)event { NSPoint p = [event locationInWindow]; unsigned modi = convertNSModifiersToSk([event modifierFlags]); if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; #if RETINA_API_AVAILABLE loc = [self convertPointToBacking:loc]; //y-up loc.y = -loc.y; #endif fWind->handleClick((int) loc.x, (int) loc.y, SkView::Click::kUp_State, self, modi); } } /////////////////////////////////////////////////////////////////////////////// #include namespace { CGLContextObj createGLContext(int msaaSampleCount) { GLint major, minor; CGLGetVersion(&major, &minor); static const CGLPixelFormatAttribute attributes[] = { kCGLPFAStencilSize, (CGLPixelFormatAttribute) 8, kCGLPFAAccelerated, kCGLPFADoubleBuffer, (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj format; GLint npix = 0; if (msaaSampleCount > 0) { static int kAttributeCount = SK_ARRAY_COUNT(attributes); CGLPixelFormatAttribute msaaAttributes[kAttributeCount + 5]; memcpy(msaaAttributes, attributes, sizeof(attributes)); SkASSERT(0 == msaaAttributes[kAttributeCount - 1]); msaaAttributes[kAttributeCount - 1] = kCGLPFASampleBuffers; msaaAttributes[kAttributeCount + 0] = (CGLPixelFormatAttribute)1; msaaAttributes[kAttributeCount + 1] = kCGLPFAMultisample; msaaAttributes[kAttributeCount + 2] = kCGLPFASamples; msaaAttributes[kAttributeCount + 3] = (CGLPixelFormatAttribute)msaaSampleCount; msaaAttributes[kAttributeCount + 4] = (CGLPixelFormatAttribute)0; CGLChoosePixelFormat(msaaAttributes, &format, &npix); } if (!npix) { CGLChoosePixelFormat(attributes, &format, &npix); } CGLContextObj ctx; CGLCreateContext(format, NULL, &ctx); CGLDestroyPixelFormat(format); static const GLint interval = 1; CGLSetParameter(ctx, kCGLCPSwapInterval, &interval); CGLSetCurrentContext(ctx); return ctx; } } - (void)viewDidMoveToWindow { [super viewDidMoveToWindow]; //Attaching view to fGLContext requires that the view to be part of a window, //and that the NSWindow instance must have a CoreGraphics counterpart (or //it must NOT be deferred or should have been on screen at least once) if ([fGLContext view] != self && nil != self.window) { [fGLContext setView:self]; } } - (bool)attach:(SkOSWindow::SkBackEndTypes)attachType withMSAASampleCount:(int) sampleCount andGetInfo:(SkOSWindow::AttachmentInfo*) info { if (nil == fGLContext) { CGLContextObj ctx = createGLContext(sampleCount); fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:ctx]; CGLReleaseContext(ctx); if (NULL == fGLContext) { return false; } [fGLContext setView:self]; } [fGLContext makeCurrentContext]; CGLPixelFormatObj format = CGLGetPixelFormat((CGLContextObj)[fGLContext CGLContextObj]); CGLDescribePixelFormat(format, 0, kCGLPFASamples, &info->fSampleCount); CGLDescribePixelFormat(format, 0, kCGLPFAStencilSize, &info->fStencilBits); NSSize size = self.bounds.size; #if RETINA_API_AVAILABLE size = [self convertSizeToBacking:size]; #endif glViewport(0, 0, (int) size.width, (int) size.height); glClearColor(0, 0, 0, 0); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); return true; } - (void)detach { [fGLContext release]; fGLContext = nil; } - (void)present { if (nil != fGLContext) { [fGLContext flushBuffer]; } } @end